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Fight for the Lost - The Mass Effect 2 Thread
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<blockquote data-quote="wolff96" data-source="post: 5098912" data-attributes="member: 342"><p>One of the wiki pages devoted to ME2 has the numeric listings for the PC version of the game -- some devoted fan pulled them all out of the game files. I doubt they're much different for the console versions of the game.</p><p></p><p></p><p></p><p>So is Push, or any other power that makes them lose contact with the ground... *provided* their defenses are down. On Hardcore and Insanity (possibly on Veteran, too, I haven't tried that one) Husks and Abominations have an Armor Bar. Dominate -- or any other one-hit power -- won't kill them until that Armor is down.</p><p></p><p>NOTE: Have to qualify that statement... I can guarantee it won't kill them through their armor on Insanity. I never tried it on them with their Armor up in Hardcore.</p><p></p><p></p><p></p><p>We definitely agree on Thane, he's my go-to guy for nearly every mission in the game. Our mileage does vary, though -- I never found much use for his Shredder Ammo, because enemies were typically dead as soon as I got their defenses stripped. (Again, I was playing an Adept. Once your defenses are gone, I have six different ways to kill you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)I just liked him for his unlimited ammo sniper-rifle and Warp.</p><p></p><p></p><p></p><p>The Cain is handy against a few of the slower moving, heavy attack creatures -- like that last boss. You have plenty of time to charge it up and fire a shot before his attack animation turns deadly. </p><p></p><p>About the only other one I ever used was the Collector Beam -- playing it back and forth over a crowd of charging Husks was a good way to drop their Armor, setting them up for a good old-fashioned Shockwave. LOVED to send those guys flying, especially because they were death for my Adept more than any other enemy in the game combined. I'd rather face a whole spawn of Harbingers than a big wave of Husks...</p></blockquote><p></p>
[QUOTE="wolff96, post: 5098912, member: 342"] One of the wiki pages devoted to ME2 has the numeric listings for the PC version of the game -- some devoted fan pulled them all out of the game files. I doubt they're much different for the console versions of the game. So is Push, or any other power that makes them lose contact with the ground... *provided* their defenses are down. On Hardcore and Insanity (possibly on Veteran, too, I haven't tried that one) Husks and Abominations have an Armor Bar. Dominate -- or any other one-hit power -- won't kill them until that Armor is down. NOTE: Have to qualify that statement... I can guarantee it won't kill them through their armor on Insanity. I never tried it on them with their Armor up in Hardcore. We definitely agree on Thane, he's my go-to guy for nearly every mission in the game. Our mileage does vary, though -- I never found much use for his Shredder Ammo, because enemies were typically dead as soon as I got their defenses stripped. (Again, I was playing an Adept. Once your defenses are gone, I have six different ways to kill you! :))I just liked him for his unlimited ammo sniper-rifle and Warp. The Cain is handy against a few of the slower moving, heavy attack creatures -- like that last boss. You have plenty of time to charge it up and fire a shot before his attack animation turns deadly. About the only other one I ever used was the Collector Beam -- playing it back and forth over a crowd of charging Husks was a good way to drop their Armor, setting them up for a good old-fashioned Shockwave. LOVED to send those guys flying, especially because they were death for my Adept more than any other enemy in the game combined. I'd rather face a whole spawn of Harbingers than a big wave of Husks... [/QUOTE]
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