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Fight for the Lost - The Mass Effect 2 Thread
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<blockquote data-quote="SolitonMan" data-source="post: 5108809" data-attributes="member: 22433"><p>I'm in the midst of my second playthrough now, started on Hardcore I think it was, but I was getting too frustrated with the dying, and went back to casual for some fights, upping the difficulty in some areas and lowering it back in others. I can tell you right now it's unlikely I'll ever play on Insanity in this game (although it's all I used after my second playthrough in ME1).</p><p></p><p>RE: Ammo - I've seen people talking about unlimited ammo as if it's a bad thing, but you have to remember that it wasn't a default in ME1, it was a configurable option. If you didn't want unlimited ammo, you didn't use Frictionless Materials to upgrade your weapon. If you wanted to be REALLY hardcore, you'd use High Explosive Ammo in every weapon.</p><p></p><p>I'm not a person who looks for "realism" in my video games. If I want realism, I PUT DOWN the video games, step away from the computer, and get out of the house. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> When playing a video game - especially a single-player only title like ME or Morrowind or whatever - I like to have the option to be all-powerful if that's what I'm in the mood for. I had so much fun playing in GTA:San Andreas when I felt the need to destroy things - turn on god cheat, load up on heavy weapons, and run rampant through the streets for a while. Who cares if that's what I enjoy?</p><p></p><p>I don't understand why companies don't recognize that they can appeal to a wide swath of gamers' preferences and still make money. In ME2, they could have easily included an "ammoless" option that would let us use the mechanic of the ME1 weapons so that we'd not have to deal with looking for "thermal clips". And would have avoided the RIDICULOUS retcon to an otherwise great setting. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> </p><p></p><p>I can understand the need for balance in a multiplayer game, if one person can cheat or completely overpower everyone then no one has fun. Choosing to play in a shared sandbox necessarily means limitations. But why in the name of all that's holy would you NOT give gamers MORE options, MORE power, MORE control over their personal experience of the game? It just doesn't make any sense to me. It's not as if stifling my desires for the experience is going to make me more likely to buy DLC (and what a scam that is...), it'll make me less likely to have anything to do with the game, or with the game's developer if I feel that they're deliberately screwing me over just to make an extra buck.</p><p></p><p>This is the first time I can ever say that I've been disappointed with a title from Bioware. They're stuff is usually among my favorite games. I was hoping that the changes from ME1 would be along the lines of what Lionhead did with Fable - improve the things that worked, making them even better, get rid of the things that sucked, and add a few new features. With ME2 I feel Bioware basically created a brand new game that shares only it's wrapper with the previous one.</p><p></p><p>Not that any of this blathering on my part means diddly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll move on, Bioware will put out more stuff that I DO like, and eventually this will be just another forgotten disappointment in life, heaped on the pile like so many others...</p></blockquote><p></p>
[QUOTE="SolitonMan, post: 5108809, member: 22433"] I'm in the midst of my second playthrough now, started on Hardcore I think it was, but I was getting too frustrated with the dying, and went back to casual for some fights, upping the difficulty in some areas and lowering it back in others. I can tell you right now it's unlikely I'll ever play on Insanity in this game (although it's all I used after my second playthrough in ME1). RE: Ammo - I've seen people talking about unlimited ammo as if it's a bad thing, but you have to remember that it wasn't a default in ME1, it was a configurable option. If you didn't want unlimited ammo, you didn't use Frictionless Materials to upgrade your weapon. If you wanted to be REALLY hardcore, you'd use High Explosive Ammo in every weapon. I'm not a person who looks for "realism" in my video games. If I want realism, I PUT DOWN the video games, step away from the computer, and get out of the house. :p When playing a video game - especially a single-player only title like ME or Morrowind or whatever - I like to have the option to be all-powerful if that's what I'm in the mood for. I had so much fun playing in GTA:San Andreas when I felt the need to destroy things - turn on god cheat, load up on heavy weapons, and run rampant through the streets for a while. Who cares if that's what I enjoy? I don't understand why companies don't recognize that they can appeal to a wide swath of gamers' preferences and still make money. In ME2, they could have easily included an "ammoless" option that would let us use the mechanic of the ME1 weapons so that we'd not have to deal with looking for "thermal clips". And would have avoided the RIDICULOUS retcon to an otherwise great setting. :hmm: I can understand the need for balance in a multiplayer game, if one person can cheat or completely overpower everyone then no one has fun. Choosing to play in a shared sandbox necessarily means limitations. But why in the name of all that's holy would you NOT give gamers MORE options, MORE power, MORE control over their personal experience of the game? It just doesn't make any sense to me. It's not as if stifling my desires for the experience is going to make me more likely to buy DLC (and what a scam that is...), it'll make me less likely to have anything to do with the game, or with the game's developer if I feel that they're deliberately screwing me over just to make an extra buck. This is the first time I can ever say that I've been disappointed with a title from Bioware. They're stuff is usually among my favorite games. I was hoping that the changes from ME1 would be along the lines of what Lionhead did with Fable - improve the things that worked, making them even better, get rid of the things that sucked, and add a few new features. With ME2 I feel Bioware basically created a brand new game that shares only it's wrapper with the previous one. Not that any of this blathering on my part means diddly. :) I'll move on, Bioware will put out more stuff that I DO like, and eventually this will be just another forgotten disappointment in life, heaped on the pile like so many others... [/QUOTE]
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