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Fight for the Lost - The Mass Effect 2 Thread
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<blockquote data-quote="Vigilance" data-source="post: 5121314" data-attributes="member: 4275"><p>See, and this might just be me, but I felt the game did a great job of giving you enough information to make informed choices. </p><p></p><p>For example: [spoiler]Zaeed isn't just a loner at recruitment. This often pointed to as a flaw in his design, but you never bond with him. You bond with him less than Jack, and I don't think they made that choice because it was easier, I think it was an artistic choice.</p><p></p><p>I considered Zaeed as a fire team leader, and then remembered that little surveillance set-up he has on a laptop in his quarters- this is NOT a man who trusts anyone else on that team.</p><p></p><p>For me there was also the little matter of how completely insane he was in his loyalty mission, to the point that I put a gun to his crazy-ass head. Again- he didn't consider anyone's lives- not mine, not civilians- this is not a man you want leading others, if your goal is bringing them back alive.</p><p></p><p>On the other hand, since you mentioned Miranda, I felt like I grew to trust her during her loyalty mission. See, at the end of that mission, its a good vibe, you're giving her advice about her sister, helping her bond, she says she owes you, you see some rare tears from her, etc.</p><p></p><p>Holding a gun to Zaeed's head? Basically telling him I'll smoke his crusty ass if he steps out of line again? Not so much on the trust thing.</p><p></p><p>The thing I love most about the endgame is how it rewards you having learned your team and actually spent time thinking of them as people. Maybe I was on the same wavelength as the devs, but I went into the end without a single spoiler, and every choice seemed easy to make to me.[/spoiler]</p></blockquote><p></p>
[QUOTE="Vigilance, post: 5121314, member: 4275"] See, and this might just be me, but I felt the game did a great job of giving you enough information to make informed choices. For example: [spoiler]Zaeed isn't just a loner at recruitment. This often pointed to as a flaw in his design, but you never bond with him. You bond with him less than Jack, and I don't think they made that choice because it was easier, I think it was an artistic choice. I considered Zaeed as a fire team leader, and then remembered that little surveillance set-up he has on a laptop in his quarters- this is NOT a man who trusts anyone else on that team. For me there was also the little matter of how completely insane he was in his loyalty mission, to the point that I put a gun to his crazy-ass head. Again- he didn't consider anyone's lives- not mine, not civilians- this is not a man you want leading others, if your goal is bringing them back alive. On the other hand, since you mentioned Miranda, I felt like I grew to trust her during her loyalty mission. See, at the end of that mission, its a good vibe, you're giving her advice about her sister, helping her bond, she says she owes you, you see some rare tears from her, etc. Holding a gun to Zaeed's head? Basically telling him I'll smoke his crusty ass if he steps out of line again? Not so much on the trust thing. The thing I love most about the endgame is how it rewards you having learned your team and actually spent time thinking of them as people. Maybe I was on the same wavelength as the devs, but I went into the end without a single spoiler, and every choice seemed easy to make to me.[/spoiler] [/QUOTE]
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