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Fight for the Lost - The Mass Effect 2 Thread
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<blockquote data-quote="Vigilance" data-source="post: 5121831" data-attributes="member: 4275"><p>No, I considered that animosity, which is why I had Miranda lead the fire team, while I brought Garrus and Jack with me. Problem solved- I had my second best leader running the fire team and the complainers got to work with me. </p><p></p><p>As it turns out, their protests don't seem to matter, but I took them into account.</p><p></p><p></p><p></p><p>I guess it depends on whether you help him or not. I got his "loyalty" but by sticking a gun in his face and telling him he'd get shot in the face if he stepped out of line.</p><p></p><p>And again, he's clearly a loner.</p><p></p><p></p><p></p><p>Maybe- I assumed he was really like that, especially with the surveillance cameras watching the rest of the ship. Either way, he's clearly a loner.</p><p></p><p>And part of the reason why complaints about the end puzzle me is that they seem to be people bitching that they couldn't get a perfect ending. If you want everyone to live, you can go back to a save before the endgame and make different choices.</p><p></p><p>If you want to do it "your way" you can, and pretty much every scenario ends with you winning (assuming you prepared properly), you just have to roll with some casualties. </p><p></p><p>The only ways to avoid something like this happening would be if A) the devs could read your mind and B) if your decisions prior to the endgame meant nothing and it all came down to your preparations.</p><p></p><p>I *liked* the fact that both what I did during the game at large and decisions I made at the end mattered, and I liked how the entire team was involved.</p><p></p><p>I think I would have liked these things just as much if I'd lost a few crewmembers. Hell, I was *expecting* to, based on what I'd heard.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 5121831, member: 4275"] No, I considered that animosity, which is why I had Miranda lead the fire team, while I brought Garrus and Jack with me. Problem solved- I had my second best leader running the fire team and the complainers got to work with me. As it turns out, their protests don't seem to matter, but I took them into account. I guess it depends on whether you help him or not. I got his "loyalty" but by sticking a gun in his face and telling him he'd get shot in the face if he stepped out of line. And again, he's clearly a loner. Maybe- I assumed he was really like that, especially with the surveillance cameras watching the rest of the ship. Either way, he's clearly a loner. And part of the reason why complaints about the end puzzle me is that they seem to be people bitching that they couldn't get a perfect ending. If you want everyone to live, you can go back to a save before the endgame and make different choices. If you want to do it "your way" you can, and pretty much every scenario ends with you winning (assuming you prepared properly), you just have to roll with some casualties. The only ways to avoid something like this happening would be if A) the devs could read your mind and B) if your decisions prior to the endgame meant nothing and it all came down to your preparations. I *liked* the fact that both what I did during the game at large and decisions I made at the end mattered, and I liked how the entire team was involved. I think I would have liked these things just as much if I'd lost a few crewmembers. Hell, I was *expecting* to, based on what I'd heard. [/QUOTE]
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