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Fight for the Lost - The Mass Effect 2 Thread
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<blockquote data-quote="WizarDru" data-source="post: 5121915" data-attributes="member: 151"><p>Well, I'm impugning his leadership because the rest of his mercs helped and after 20 years, Zaeed not only hasn't got his revenge but is still a loner. Maybe his introduction colored my thoughts on the matter: "<em>You may know the name; Zaeed has been involved in some of the best known (and some utterly unknown) military operations in the Terminus Systems, and is feared as a ruthless and relentless bounty hunter.</em>" The Illusive Man calls him a bounty hunter and 'involved' in operations, but not leading them. Combine that with how I took his personal mission and his tales in the hold of being a lone survivor more than once...and I didn't take away 'leader'. YMMV.</p><p></p><p>Garrus serves in C-Sec for years and with only 12 guys manages to hold out against three mercenary companies for weeks...only losing his loyal men when he gets lured away by a single traitor on his team. A traitor who lives with regret every day for betraying his leader and team. I can see how you thought Zaeed was a leader, but I just didn't get that from him, while Garrus (over the course of two games) seemed exactly the type to me.</p><p></p><p>I understand that the crux of your discontent is that you assumed you'd use all the characters and when presented with a choice, figured that they must want you to mix it up and use all the characters, not just the same ones. That's not an unreasonable assumption to make, but most folks didn't seem to do that. I think you've got a legitimate complaint that it's simply not as granular a choice as it could be and maybe they'll make it a more compelling and diverse choice in the next game.</p><p></p><p></p><p></p><p></p><p>Actually, they are important to the mission because if you're renegade or paragon scores aren't high enough, then you'll lose the loyalty of one or both for the final mission...and that has a direct bearing on their survivability.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5121915, member: 151"] Well, I'm impugning his leadership because the rest of his mercs helped and after 20 years, Zaeed not only hasn't got his revenge but is still a loner. Maybe his introduction colored my thoughts on the matter: "[i]You may know the name; Zaeed has been involved in some of the best known (and some utterly unknown) military operations in the Terminus Systems, and is feared as a ruthless and relentless bounty hunter.[/i]" The Illusive Man calls him a bounty hunter and 'involved' in operations, but not leading them. Combine that with how I took his personal mission and his tales in the hold of being a lone survivor more than once...and I didn't take away 'leader'. YMMV. Garrus serves in C-Sec for years and with only 12 guys manages to hold out against three mercenary companies for weeks...only losing his loyal men when he gets lured away by a single traitor on his team. A traitor who lives with regret every day for betraying his leader and team. I can see how you thought Zaeed was a leader, but I just didn't get that from him, while Garrus (over the course of two games) seemed exactly the type to me. I understand that the crux of your discontent is that you assumed you'd use all the characters and when presented with a choice, figured that they must want you to mix it up and use all the characters, not just the same ones. That's not an unreasonable assumption to make, but most folks didn't seem to do that. I think you've got a legitimate complaint that it's simply not as granular a choice as it could be and maybe they'll make it a more compelling and diverse choice in the next game. Actually, they are important to the mission because if you're renegade or paragon scores aren't high enough, then you'll lose the loyalty of one or both for the final mission...and that has a direct bearing on their survivability. [/QUOTE]
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