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Fight for the Lost - The Mass Effect 2 Thread
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<blockquote data-quote="DreadPirateMurphy" data-source="post: 5128082" data-attributes="member: 20715"><p>ME2 plays well, though it suffers from fridge logic.</p><p></p><p>1) Why would anybody give up effectively unlimited ammo for a slightly greater rate of fire? Why not leave a permanent heat sink in the gun to use for a slower rate after you've used all the disposable ones? (An even more nitpicky question is how they keep all of the heat sinks from heating up at the same time, given that heat travels by both conduction and convection.)</p><p></p><p>2) How is it that all of these inhabited planets have relatively large quantities of valuable metals just lying around untouched? How many people would ignore a big pile of <em>platinum</em> sitting around? It can't be that hard to get, since a scouting probe is capable of collecting it.</p><p></p><p>3) Why is it that both the Council in the first game and Cerberus in the second are willing to let their top agents self-fund operations via petty theft and cybercrime? You would think your character would at least draw a salary from the Alliance...or do all those human soldiers work for free?</p><p></p><p>4) Who would build a scouting vehicle (from the first game) that handles like a five-year-old on a trampoline?</p><p></p><p>5) The Alliance lost six frigates defending the Citadel at the end of the first game. Throughout both games, you get the impression that all of the major powers have relatively sizeable navies. How is that the Alliance needs so long to rebuild and recover from the loss of just six ships?</p><p></p><p>6) How is it that an AI capable of hacking into a completely alien ship's network is incapable of triangulating a radio signal without physically sending a probe to a planet's surface? For that matter, I wouldn't think letting EDI handle the resource scanning would be that much of a risk, rather than doing it manually.</p><p></p><p>7) Cerberus is thought of as a terrorist organization, especially by the Council. How is it that the crew can walk around the Citadel fully armed and armored while blatantly wearing the Cerberus symbol? They're obviously recognized -- the Quarians with Tali in the first mission had no trouble identifying them, presumably by their gear.</p><p></p><p>8) How is it that weapons capable of piercing kinetic barriers and personal armor pose no risk whatsoever to the hull of any ship or space station? Nobody ever expresses any concern.</p><p></p><p>9) Who in their right mind would move to a colony world in a hostile section of the galaxy without any defenses? Ignoring the Geth and the Collectors, you have pirates, raiders and slavers, including Batarians and other races. Sure, a small number might take the risk, but planets like Eden Prime had fairly sizeable populations.</p><p></p><p>10) For somebody holding the role of the most important ambassador from Earth, has anybody ever seen Udina be diplomatic with anybody? He isn't even subtle when he's talking to the Council, never mind his own staff.</p><p></p><p>Just sayin'...</p></blockquote><p></p>
[QUOTE="DreadPirateMurphy, post: 5128082, member: 20715"] ME2 plays well, though it suffers from fridge logic. 1) Why would anybody give up effectively unlimited ammo for a slightly greater rate of fire? Why not leave a permanent heat sink in the gun to use for a slower rate after you've used all the disposable ones? (An even more nitpicky question is how they keep all of the heat sinks from heating up at the same time, given that heat travels by both conduction and convection.) 2) How is it that all of these inhabited planets have relatively large quantities of valuable metals just lying around untouched? How many people would ignore a big pile of [I]platinum[/I] sitting around? It can't be that hard to get, since a scouting probe is capable of collecting it. 3) Why is it that both the Council in the first game and Cerberus in the second are willing to let their top agents self-fund operations via petty theft and cybercrime? You would think your character would at least draw a salary from the Alliance...or do all those human soldiers work for free? 4) Who would build a scouting vehicle (from the first game) that handles like a five-year-old on a trampoline? 5) The Alliance lost six frigates defending the Citadel at the end of the first game. Throughout both games, you get the impression that all of the major powers have relatively sizeable navies. How is that the Alliance needs so long to rebuild and recover from the loss of just six ships? 6) How is it that an AI capable of hacking into a completely alien ship's network is incapable of triangulating a radio signal without physically sending a probe to a planet's surface? For that matter, I wouldn't think letting EDI handle the resource scanning would be that much of a risk, rather than doing it manually. 7) Cerberus is thought of as a terrorist organization, especially by the Council. How is it that the crew can walk around the Citadel fully armed and armored while blatantly wearing the Cerberus symbol? They're obviously recognized -- the Quarians with Tali in the first mission had no trouble identifying them, presumably by their gear. 8) How is it that weapons capable of piercing kinetic barriers and personal armor pose no risk whatsoever to the hull of any ship or space station? Nobody ever expresses any concern. 9) Who in their right mind would move to a colony world in a hostile section of the galaxy without any defenses? Ignoring the Geth and the Collectors, you have pirates, raiders and slavers, including Batarians and other races. Sure, a small number might take the risk, but planets like Eden Prime had fairly sizeable populations. 10) For somebody holding the role of the most important ambassador from Earth, has anybody ever seen Udina be diplomatic with anybody? He isn't even subtle when he's talking to the Council, never mind his own staff. Just sayin'... [/QUOTE]
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