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Fight for the Lost - The Mass Effect 2 Thread
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<blockquote data-quote="WizarDru" data-source="post: 5128510" data-attributes="member: 151"><p>I'm not sure what fridge logic is, exactly. Some of your questions have answers in-game in the codex.</p><p></p><p></p><p></p><p>From the codex: </p><p><em><strong>Geth adaptation</strong></em></p><p><em>It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, the weapon with the most rounds down-range the fastest wins. Combatants were forced to deliberately shoot slower to manage waste heat or pause as their weapons vented.</em></p><p><em>To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead and today's battlefields are littered with these thermal clips.</em></p><p></p><p>Now, you can say that's an excuse for a new game mechanic and I'd agree...but they do have a justification.</p><p></p><p></p><p></p><p>Actually, it can...especially if you read the information on the individual planets before prospecting them. Many of the planets are very hard to investigate or actively mine. The Normandy-2 has vastly superior scanners to the original and basically is finding deposits more primitive miners have not...or have been unable to do because of bad conditions, pirates or political reasons. In many cases, the alliance has prevented mining on some planets.</p><p></p><p></p><p></p><p>Well, my Sheppard was a paragon, so I'm not sure what you're talking about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> On the other hand, you've hit on the classic trope of most computer and console RPGs...where the heroes have to raise their own money for weapons to save the kingdom/galaxy. At least here, it's due in part to Sheppard being politically restricted or in places where his SPECTRE status or cooperation with Cerberus either are a problem or not a help, forcing him to have to do things 'off the books'. And in both cases, the Alliance and Cerberus have given him carte blanche to solve the problem <em>his</em> way.</p><p></p><p></p><p></p><p>The Alliance, apparently. =D</p><p></p><p></p><p></p><p>That depends on what you mean by 'sizable navies'. All of the races are limited in how many ships of a certain size class they are allowed to have, by Alliance charter. The asari Dreadnought Deadly Ascension in ME1 is the biggest ship in existence (which may or may not survive the battle, based on what you do). </p><p></p><p>The various races all take major ship losses during the Siege of the Citadel, but they haven't lost all their ships....just their ships dedicated to guarding the Citadel. Before Sovereign's attack, they specifically mention that the Dreadnoughts are all guarding various ME Relays to guard against Sovereign. Given that without mankind's help, the Deadly Ascension is destroyed, it's safe to say that no ship is singly capable of withstanding it. We aren't told how many remain at the end of ME1...but it's implied a lot more are destroyed than we get to see.</p><p></p><p>If the Ascension is destroyed in ME1, you hear a news item in ME2 that says the Asari have ceded their peace-keeping fleet responsibilities to the Turians, who are already the Council enforcers. If you let the council die in ME1 and they get replaced with an all-Human council, then you hear a news item that the Turians no longer consider the Treaty and are massively building up new ships (implying they fear mankind's ruthless ascension). A sizable chunk of every race's fleet is spent guarding their interests from pirates, expansionist incursions (see the Skylian Verge) and just keeping the peace. Said fleets are also expensive, which is why mainkind only has 6 of their alloted 8 dreadnoughts and start ME1 with one under construction.</p><p></p><p>So it's not that the respective races don't have enough ships...they don't have enough ships to patrol their own territories AND guard the Citadel, generally. At the end of ME1, the Alliance brings in the entire Fifth Fleet...it's mentioned that mankind has 6 fleets, I think. So you're seeing a large amount of mankind's fleet in action in ME1.</p><p></p><p>In ME, the ship sizes go fighter->frigate->cruiser->carrier->dreadnought. IIRC, only mankind actually uses fighters and carriers. The Normandy is a frigate, but apparently much more powerful than any ship in it's class by a wide margin.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5128510, member: 151"] I'm not sure what fridge logic is, exactly. Some of your questions have answers in-game in the codex. From the codex: [i][b]Geth adaptation[/b] It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, the weapon with the most rounds down-range the fastest wins. Combatants were forced to deliberately shoot slower to manage waste heat or pause as their weapons vented. To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead and today's battlefields are littered with these thermal clips.[/i] Now, you can say that's an excuse for a new game mechanic and I'd agree...but they do have a justification. Actually, it can...especially if you read the information on the individual planets before prospecting them. Many of the planets are very hard to investigate or actively mine. The Normandy-2 has vastly superior scanners to the original and basically is finding deposits more primitive miners have not...or have been unable to do because of bad conditions, pirates or political reasons. In many cases, the alliance has prevented mining on some planets. Well, my Sheppard was a paragon, so I'm not sure what you're talking about. :) On the other hand, you've hit on the classic trope of most computer and console RPGs...where the heroes have to raise their own money for weapons to save the kingdom/galaxy. At least here, it's due in part to Sheppard being politically restricted or in places where his SPECTRE status or cooperation with Cerberus either are a problem or not a help, forcing him to have to do things 'off the books'. And in both cases, the Alliance and Cerberus have given him carte blanche to solve the problem [i]his[/i] way. The Alliance, apparently. =D That depends on what you mean by 'sizable navies'. All of the races are limited in how many ships of a certain size class they are allowed to have, by Alliance charter. The asari Dreadnought Deadly Ascension in ME1 is the biggest ship in existence (which may or may not survive the battle, based on what you do). The various races all take major ship losses during the Siege of the Citadel, but they haven't lost all their ships....just their ships dedicated to guarding the Citadel. Before Sovereign's attack, they specifically mention that the Dreadnoughts are all guarding various ME Relays to guard against Sovereign. Given that without mankind's help, the Deadly Ascension is destroyed, it's safe to say that no ship is singly capable of withstanding it. We aren't told how many remain at the end of ME1...but it's implied a lot more are destroyed than we get to see. If the Ascension is destroyed in ME1, you hear a news item in ME2 that says the Asari have ceded their peace-keeping fleet responsibilities to the Turians, who are already the Council enforcers. If you let the council die in ME1 and they get replaced with an all-Human council, then you hear a news item that the Turians no longer consider the Treaty and are massively building up new ships (implying they fear mankind's ruthless ascension). A sizable chunk of every race's fleet is spent guarding their interests from pirates, expansionist incursions (see the Skylian Verge) and just keeping the peace. Said fleets are also expensive, which is why mainkind only has 6 of their alloted 8 dreadnoughts and start ME1 with one under construction. So it's not that the respective races don't have enough ships...they don't have enough ships to patrol their own territories AND guard the Citadel, generally. At the end of ME1, the Alliance brings in the entire Fifth Fleet...it's mentioned that mankind has 6 fleets, I think. So you're seeing a large amount of mankind's fleet in action in ME1. In ME, the ship sizes go fighter->frigate->cruiser->carrier->dreadnought. IIRC, only mankind actually uses fighters and carriers. The Normandy is a frigate, but apparently much more powerful than any ship in it's class by a wide margin. [/QUOTE]
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