Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fight with the Sinmaker
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 2529670" data-attributes="member: 20323"><p>Play it cagey.</p><p>The PCs are obviously packing some magic, possibly psionics (the report back from the <em>time hopped</em> vrock is particularly troubling). They travelled by foot to their escape portal, so at least they're not uber-mages casting teleport nilly willy or disguised fiends teleporting w/out error. And they have a paladin who could go toe-to-toe with any vrock. Your succubus is screaming for their heads on a platter. Your main alchemical workshop is in ruins- several orders will be delayed. And your reputation has suffered: <em>"Did you hear that the apothecary teleported away from battle against a group of mere mortals?"</em></p><p></p><p>It sounds like this was a "crime of passion", in that there was no premeditation to destroying the apothecary's most treasured belonging (his lab). Of course, the apothecary is going to suspect they were enlisted by a fiendish rival...but the presence of the paladin is disturbing and promising. Disturbing if they were on a holy mission from a temple, angel, god, or simply their own damnable morals. Promising if they were manipulated by another fiend into the attack. A paladin you can manipulate is a powerful weapon indeed.</p><p></p><p>Glabrezu and succubus are consumate tempters. Since the apothecary is already personally involved, I would try tempting one or two of the PCs, in particular that paladin. After all, what is one alchemical workshop and a couple of vrocks compared to the luminescent soul of a paladin? The succubus is very keen on bringing about the paladin's fall.</p><p></p><p>Some tactics:</p><p>* Send succubus to do reconaissance on PCs. Who are their associates? What temples are they aligned with? Where is their HQ? Who is the most temptable among them? What would it take to tempt them? What are the paladin's character flaws?</p><p>* Spread misinformation in Sigil. Create conflicting reports: The apothecary was defeated by a group of devil adversaries that teleported in minutes after the adventuring party left. The apothecary went mad and slaughtered all its minions before retreating to its mountain workshop. Etc.</p><p>* Learn as much about your enemies as possible, then tip off some of your business contracts that one of your shipments was destroyed by them. Preferrably this is a customer with some clout (possibly a Hezrou) who is prone to rash action. All the better if the customer is expendable or undesireable.</p><p>* Consider a defensive stance for a moment. Bump up security. Hire a 'loth or two. Ward your workshop against teleportation. Close down the portal the PCs used (or at least trap and alarm it). Either move your HQ or similarly trap/alarm all portals nearby.</p><p>* In your newly revised HQ, create a trap room above your main workshop. Basically your lab has a high ceiling which is concealed by a curtain which is disguised as the ceiling (all the better if smeared with contact poison <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). In the hollows surrounding the vaulted ceiling are several dretches & a vrock or two (maybe the hezrou). PCs bust in, glabrezu uses <em>reverse gravity</em> while dretches create stinking clouds and vrocks produce spores which PCs "fall" into. Now it's time for a turkey shoot, vrocks armed with bows attack.</p><p>* When you want to really freak the PCs out and make them attack you out of anger (of course, walking into a trap), mass poison their closest allies.</p><p>* Restrain yourself from using poison/acid/drugs against the PCs as that will tip your hand too soon. Instead, spend some time in your lab devising a particularly nasty poison and distribute it to enemies of the PCs as a token of "goodwill" in an "attempt to secure their business."</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2529670, member: 20323"] Play it cagey. The PCs are obviously packing some magic, possibly psionics (the report back from the [i]time hopped[/i] vrock is particularly troubling). They travelled by foot to their escape portal, so at least they're not uber-mages casting teleport nilly willy or disguised fiends teleporting w/out error. And they have a paladin who could go toe-to-toe with any vrock. Your succubus is screaming for their heads on a platter. Your main alchemical workshop is in ruins- several orders will be delayed. And your reputation has suffered: [i]"Did you hear that the apothecary teleported away from battle against a group of mere mortals?"[/i] It sounds like this was a "crime of passion", in that there was no premeditation to destroying the apothecary's most treasured belonging (his lab). Of course, the apothecary is going to suspect they were enlisted by a fiendish rival...but the presence of the paladin is disturbing and promising. Disturbing if they were on a holy mission from a temple, angel, god, or simply their own damnable morals. Promising if they were manipulated by another fiend into the attack. A paladin you can manipulate is a powerful weapon indeed. Glabrezu and succubus are consumate tempters. Since the apothecary is already personally involved, I would try tempting one or two of the PCs, in particular that paladin. After all, what is one alchemical workshop and a couple of vrocks compared to the luminescent soul of a paladin? The succubus is very keen on bringing about the paladin's fall. Some tactics: * Send succubus to do reconaissance on PCs. Who are their associates? What temples are they aligned with? Where is their HQ? Who is the most temptable among them? What would it take to tempt them? What are the paladin's character flaws? * Spread misinformation in Sigil. Create conflicting reports: The apothecary was defeated by a group of devil adversaries that teleported in minutes after the adventuring party left. The apothecary went mad and slaughtered all its minions before retreating to its mountain workshop. Etc. * Learn as much about your enemies as possible, then tip off some of your business contracts that one of your shipments was destroyed by them. Preferrably this is a customer with some clout (possibly a Hezrou) who is prone to rash action. All the better if the customer is expendable or undesireable. * Consider a defensive stance for a moment. Bump up security. Hire a 'loth or two. Ward your workshop against teleportation. Close down the portal the PCs used (or at least trap and alarm it). Either move your HQ or similarly trap/alarm all portals nearby. * In your newly revised HQ, create a trap room above your main workshop. Basically your lab has a high ceiling which is concealed by a curtain which is disguised as the ceiling (all the better if smeared with contact poison ;) ). In the hollows surrounding the vaulted ceiling are several dretches & a vrock or two (maybe the hezrou). PCs bust in, glabrezu uses [i]reverse gravity[/i] while dretches create stinking clouds and vrocks produce spores which PCs "fall" into. Now it's time for a turkey shoot, vrocks armed with bows attack. * When you want to really freak the PCs out and make them attack you out of anger (of course, walking into a trap), mass poison their closest allies. * Restrain yourself from using poison/acid/drugs against the PCs as that will tip your hand too soon. Instead, spend some time in your lab devising a particularly nasty poison and distribute it to enemies of the PCs as a token of "goodwill" in an "attempt to secure their business." Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fight with the Sinmaker
Top