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General Tabletop Discussion
Character Builds & Optimization
Fighter 2 / Abjurer X -- Knight of Azuth
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<blockquote data-quote="Irda Ranger" data-source="post: 7181553" data-attributes="member: 1003"><p>I'm playing a Forgotten Realms game that uses Core 3 + SCAG as the rule set. I wanted to make a "Mage-Knight in Shining Armor", or "Arcane Paladin of Azuth" concept, and I thought that a Fighter 2/Abjurer X was the best way to get me to the build I wanted. </p><p></p><p>This is the build at 4th level, with plans for 6th level at the bottom. I took Fighter levels first for the Constitution Saves and Heavy Armor. Am I missing anything? Do you see any limitations? Any feedback would be appreciated.</p><p></p><p>Magnus Firesword, Knight of Azuth</p><p>LN Var-Human Sage</p><p></p><p>Fighter 2/Abjurer 2</p><p></p><p>STR 14 (+2/4)</p><p>CON 14 (+2/4) </p><p>DEX 10 (+0)</p><p>INT 16 (+3)</p><p>WIS 12 (+1)</p><p>CHR 8 (-1)</p><p></p><p>HD 2d10+2d6+16</p><p>HP 31/38 (+7 THP from Arcane Ward)</p><p>AC 18/23 (Splint, Defense/Shield Spell)</p><p>Pr +2</p><p>Vs Normal</p><p>Sp 30</p><p></p><p>PROFICIENCIES</p><p>Armor: All</p><p>Weaps: All</p><p>Tools: None</p><p>Saves: Str, Con</p><p>Sklls: Arcana +5, Athletics +4, History +5, Perception +3, Religion +5</p><p>Langs: Common, Draconic, Giant</p><p></p><p>FEATS</p><p>Tough (+2 HP/level)</p><p></p><p>ATTACKS</p><p>Halberd +4 1d10+2 Reach 10</p><p>Fire Bolt +5 1d10 120'</p><p></p><p>SPECIAL </p><p>Fighting Style (+1 AC)</p><p>Second Wind (1/SR, BA, 1d10+1 HP)</p><p>Action Surge (1/SR, +1 BA/SA)</p><p>Arcane Recovery (1/LR, SR, 1 slot)</p><p>Ritual Casting</p><p>Spell Focus (Crystal Bracelet)</p><p>Abjuration Savant (1/2 cost/time on Abjuration)</p><p>Arcane Ward (7 THP, +2x Lvl)</p><p></p><p>SPELLCASTING</p><p>Cantrips: 3</p><p>Slots : 1st/3</p><p>Can Prep: 5</p><p>Known : 1st/8</p><p>Save DC : 13</p><p>Attack : +5</p><p></p><p>CANTRIPS</p><p>Fire Bolt (+5, 120', 1d10 fire)</p><p>Message (SA, 120', 1 rd)</p><p>Prestidigitation (SA, 10', 1 hr, 3x effects)</p><p></p><p>SPELLS KNOWN</p><p></p><p> 1st Level</p><p>1: Alarm (Ritual, Abujuration)</p><p>2: Find Familiar (Ritual)</p><p>3: Prot vs Evil & Good (Abujuration)</p><p>4: Shield (Abujuration)</p><p>5: Unseen Servant (Ritual)</p><p>6: False Life</p><p>7: Expeditious Retreat</p><p>8: Feather Fall</p><p></p><p>FAMILIAR</p><p>Species: Owl (Fey)</p><p>Name : Othello</p><p>Sp 5, Fly 60</p><p>AC 11, HP 1, DV 120'</p><p>Percepion +3A, Stealth +3</p><p>Talons +3 to-hit, 1 damage</p><p>Flyby: Doesn't provoke OA</p><p>Keen Senses: Advantage on hearing and sight</p><p></p><p></p><p></p><p>FUTURE BUILD @ F2/W4, when I get my next Cantrip and first ASI</p><p></p><p>CANTRIP</p><p>Green Flame Blade (+d8+INT to weapon damage and +d8+INT to 1 creature within 5' of target)</p><p>--Longsword +6 2d8+5 plus 1d8+3</p><p></p><p>FEATS</p><p>Warcaster</p><p>-Advantage on Concentration</p><p>-Can cast spells with weapon/shield equipped</p><p>-Can OA with a spell (SA, single target)</p><p></p><p>And once I have Warcaster, I switch to sword & board fighting style. +2 AC from Shield.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7181553, member: 1003"] I'm playing a Forgotten Realms game that uses Core 3 + SCAG as the rule set. I wanted to make a "Mage-Knight in Shining Armor", or "Arcane Paladin of Azuth" concept, and I thought that a Fighter 2/Abjurer X was the best way to get me to the build I wanted. This is the build at 4th level, with plans for 6th level at the bottom. I took Fighter levels first for the Constitution Saves and Heavy Armor. Am I missing anything? Do you see any limitations? Any feedback would be appreciated. Magnus Firesword, Knight of Azuth LN Var-Human Sage Fighter 2/Abjurer 2 STR 14 (+2/4) CON 14 (+2/4) DEX 10 (+0) INT 16 (+3) WIS 12 (+1) CHR 8 (-1) HD 2d10+2d6+16 HP 31/38 (+7 THP from Arcane Ward) AC 18/23 (Splint, Defense/Shield Spell) Pr +2 Vs Normal Sp 30 PROFICIENCIES Armor: All Weaps: All Tools: None Saves: Str, Con Sklls: Arcana +5, Athletics +4, History +5, Perception +3, Religion +5 Langs: Common, Draconic, Giant FEATS Tough (+2 HP/level) ATTACKS Halberd +4 1d10+2 Reach 10 Fire Bolt +5 1d10 120' SPECIAL Fighting Style (+1 AC) Second Wind (1/SR, BA, 1d10+1 HP) Action Surge (1/SR, +1 BA/SA) Arcane Recovery (1/LR, SR, 1 slot) Ritual Casting Spell Focus (Crystal Bracelet) Abjuration Savant (1/2 cost/time on Abjuration) Arcane Ward (7 THP, +2x Lvl) SPELLCASTING Cantrips: 3 Slots : 1st/3 Can Prep: 5 Known : 1st/8 Save DC : 13 Attack : +5 CANTRIPS Fire Bolt (+5, 120', 1d10 fire) Message (SA, 120', 1 rd) Prestidigitation (SA, 10', 1 hr, 3x effects) SPELLS KNOWN 1st Level 1: Alarm (Ritual, Abujuration) 2: Find Familiar (Ritual) 3: Prot vs Evil & Good (Abujuration) 4: Shield (Abujuration) 5: Unseen Servant (Ritual) 6: False Life 7: Expeditious Retreat 8: Feather Fall FAMILIAR Species: Owl (Fey) Name : Othello Sp 5, Fly 60 AC 11, HP 1, DV 120' Percepion +3A, Stealth +3 Talons +3 to-hit, 1 damage Flyby: Doesn't provoke OA Keen Senses: Advantage on hearing and sight FUTURE BUILD @ F2/W4, when I get my next Cantrip and first ASI CANTRIP Green Flame Blade (+d8+INT to weapon damage and +d8+INT to 1 creature within 5' of target) --Longsword +6 2d8+5 plus 1d8+3 FEATS Warcaster -Advantage on Concentration -Can cast spells with weapon/shield equipped -Can OA with a spell (SA, single target) And once I have Warcaster, I switch to sword & board fighting style. +2 AC from Shield. [/QUOTE]
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