Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter Action Surge Change
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7189049" data-attributes="member: 6880599"><p>"... basically everything that an action can do without extra attack."</p><p>" in addition to combat maneuvers like push or grapple. "</p><p></p><p>You can't do that per sage advice. If you use an action to create attack actions, each of those attack actions can be used for push or grapple however, if you are granting an additional attack, dash, etc... those are not actually attack actions they are bonus actions and are invalid for push or grapple. This is a huge nerf. </p><p></p><p>"or any other non-spellcasting action." sure put some extra nerf in there for the Eldritch Knight while your nerfing the fighter.</p><p></p><p>It seems like if your goal it to reduce attacks so that you can add more uses for the same total attacks, double your uses of action surge and simply put one additional line on it. "May not be used for extra attack"</p><p></p><p>If your taking a hardline on spell casting then it appears your Nerfing Eldritch Knights to prevent casters from multi-classing into fighters for the extra attack. Which by design is intended. Multi-classing in 5e is designed to primarily be a 2-3 level dip in most cases so the majority of classes provide something interesting by the 2nd level worth a 2 level dip. No one would ever multi-class into fighter without action surge, they would take cleric instead. If that's your goal, nerfing fighters to reduce multi-classing then sure you have done it but you have not helped fighters out of combat and if the "net" change is equal then you are reducing their emergency DPR front loading ability for important targets to a watered down over time ability that is only useful if they survive the rounds needed to level it out and after paladins and casters have already unloaded and killed larger enemies. </p><p></p><p>Basically <strong>in my opinion </strong>this is a horrible change all around. If you want out of combat ability I think you should take a different route. Advantages to speed have already been given to monks and barbarians so it should be something different from that.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7189049, member: 6880599"] "... basically everything that an action can do without extra attack." " in addition to combat maneuvers like push or grapple. " You can't do that per sage advice. If you use an action to create attack actions, each of those attack actions can be used for push or grapple however, if you are granting an additional attack, dash, etc... those are not actually attack actions they are bonus actions and are invalid for push or grapple. This is a huge nerf. "or any other non-spellcasting action." sure put some extra nerf in there for the Eldritch Knight while your nerfing the fighter. It seems like if your goal it to reduce attacks so that you can add more uses for the same total attacks, double your uses of action surge and simply put one additional line on it. "May not be used for extra attack" If your taking a hardline on spell casting then it appears your Nerfing Eldritch Knights to prevent casters from multi-classing into fighters for the extra attack. Which by design is intended. Multi-classing in 5e is designed to primarily be a 2-3 level dip in most cases so the majority of classes provide something interesting by the 2nd level worth a 2 level dip. No one would ever multi-class into fighter without action surge, they would take cleric instead. If that's your goal, nerfing fighters to reduce multi-classing then sure you have done it but you have not helped fighters out of combat and if the "net" change is equal then you are reducing their emergency DPR front loading ability for important targets to a watered down over time ability that is only useful if they survive the rounds needed to level it out and after paladins and casters have already unloaded and killed larger enemies. Basically [B]in my opinion [/B]this is a horrible change all around. If you want out of combat ability I think you should take a different route. Advantages to speed have already been given to monks and barbarians so it should be something different from that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter Action Surge Change
Top