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Fighter Action Surge Change
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<blockquote data-quote="Xeviat" data-source="post: 7189059" data-attributes="member: 57494"><p>I'm not sure. I do like the "extra"ness of it actually giving you an extra thing. A reroll just doesn't have the same weight.</p><p></p><p></p><p></p><p>This doesn't interact with bonus actions at all. So some of those things you've mentioned don't really apply. My goal is to give the fighter more uses of action surge so they don't always have to use it for extra attacks; yes, the current fighter can use action surge to dash or dodge, but it's such a large trade at 5th level and above that I've only ever seen it happen once.</p><p></p><p>The EK still has their "cast a spell, attack as a bonus action" to blend together weapon and spell play. They can also use their action to cast a spell, and then use action surge to make a weapon attack, in addition to the bonus action weapon attack they get from War Magic or Improved War Magic. I haven't ever seen an EK use action surge to cast two spells, but that's probably because the only spells I've seen them cast are defensive buffs and AoEs when swarmed. If it's really important that they be able to cast with their action surge, I could make that a class ability or part of War Magic.</p><p></p><p>I actually hate when casters pick up Fighter 2 to use action surge. To lower level characters, this ends up the same. It only "hurts" casters and people with Extra Attack. It takes away a Nova and replaces it with sustained power. If I can be convinced that the fighter really needs a nova option, </p><p></p><p>As for paladins, I've already limited their smite to 1/round. I'm strongly considering changing smite to be a bonus action, like their smite spells, because I haven't liked how it works out in play. Casters have the bonus action spell interaction clause that limits them from blowing all of their spell slots in one day. I don't like it when combat encounters are over in the first round; it's not the kind of game I run, so I've been working at reducing novas. My caster changes are going to likely include switching them to short-rest recovery with 1/3rd of the spell power to reduce novas.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7189059, member: 57494"] I'm not sure. I do like the "extra"ness of it actually giving you an extra thing. A reroll just doesn't have the same weight. This doesn't interact with bonus actions at all. So some of those things you've mentioned don't really apply. My goal is to give the fighter more uses of action surge so they don't always have to use it for extra attacks; yes, the current fighter can use action surge to dash or dodge, but it's such a large trade at 5th level and above that I've only ever seen it happen once. The EK still has their "cast a spell, attack as a bonus action" to blend together weapon and spell play. They can also use their action to cast a spell, and then use action surge to make a weapon attack, in addition to the bonus action weapon attack they get from War Magic or Improved War Magic. I haven't ever seen an EK use action surge to cast two spells, but that's probably because the only spells I've seen them cast are defensive buffs and AoEs when swarmed. If it's really important that they be able to cast with their action surge, I could make that a class ability or part of War Magic. I actually hate when casters pick up Fighter 2 to use action surge. To lower level characters, this ends up the same. It only "hurts" casters and people with Extra Attack. It takes away a Nova and replaces it with sustained power. If I can be convinced that the fighter really needs a nova option, As for paladins, I've already limited their smite to 1/round. I'm strongly considering changing smite to be a bonus action, like their smite spells, because I haven't liked how it works out in play. Casters have the bonus action spell interaction clause that limits them from blowing all of their spell slots in one day. I don't like it when combat encounters are over in the first round; it's not the kind of game I run, so I've been working at reducing novas. My caster changes are going to likely include switching them to short-rest recovery with 1/3rd of the spell power to reduce novas. [/QUOTE]
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