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Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter adjustment and champion rework ideas?
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<blockquote data-quote="Sacrosanct" data-source="post: 7589763" data-attributes="member: 15700"><p>I know a lot of people don't like the champion, but what I think gets overlooked a lot are two really important things:</p><p></p><p>1. Their abilities go on forever and ever, regardless of short or long rests. Players don't always dictate when they can rest--the game does that. Often you can't have the time to take a rest. So while the casters are out of spells, and the paladins are out of smites, it's the fighter who keeps dealing the best damage over and over. So it's a preference thing. Do you want bursts of extra power a limited number of times, or do you want lower burst damage but spread out ad infinitum?</p><p></p><p>2. Not every class needs to appeal to you (general you). Just because you don't like a class, or think it's boring, doesn't make it a bad class. The game is designed to appeal to a lot of people, with different playstyles. The champion is not a starter or noob class like is often claimed. Plenty of experienced players prefer it because their preferred style is different (e.g., they might not like resource management but prefer a narrative or role play heavy focus). It's the same reason why plenty of experienced players still played B/X instead of AD&D.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7589763, member: 15700"] I know a lot of people don't like the champion, but what I think gets overlooked a lot are two really important things: 1. Their abilities go on forever and ever, regardless of short or long rests. Players don't always dictate when they can rest--the game does that. Often you can't have the time to take a rest. So while the casters are out of spells, and the paladins are out of smites, it's the fighter who keeps dealing the best damage over and over. So it's a preference thing. Do you want bursts of extra power a limited number of times, or do you want lower burst damage but spread out ad infinitum? 2. Not every class needs to appeal to you (general you). Just because you don't like a class, or think it's boring, doesn't make it a bad class. The game is designed to appeal to a lot of people, with different playstyles. The champion is not a starter or noob class like is often claimed. Plenty of experienced players prefer it because their preferred style is different (e.g., they might not like resource management but prefer a narrative or role play heavy focus). It's the same reason why plenty of experienced players still played B/X instead of AD&D. [/QUOTE]
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Fighter adjustment and champion rework ideas?
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