Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter Archetype - Duelist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Connorsrpg" data-source="post: 6743969" data-attributes="member: 19265"><p>[MENTION=6801700]UnadvisedGoose445[/MENTION]. And opinions are good, that is why I am here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks for taking a look. I am hearing you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, but how do I explain to my group I changed all this on advice from someone called UnadvisedGoose445? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Even UnadvisedGoose1 would be a hard sell.</p><p></p><p>I see what you are getting at here. I have an idea, but first. To the defense of the current Duelist, the current maneuvers need something constant to back them up. (I did not think imp crit with weapons dealing up to 1d8 max damage (1 weapon). I am torn on this one. Others?</p><p></p><p>The extra fighting style. Well, yes, that does seem too much with a maneuver (though, again, the actual maneuvers merely add another option, not something constant). Again I am torn, as there are now several Fighting Styles that really suit the duelist.</p><p></p><p>Would it look as bad if select fighting styles were amongst the Maneuver choices? (Probably yes). So, should I get rid of the 3 levels of maneuvers, go for 2 (Basic and Advanced) and then just have a 2nd fighting style here? Or lose 2nd fighting style altogether?</p><p></p><p>Back to imp crit. What if it was an actual maneuver? ie, it takes up a choice. You could further limit it by either paying a panache point (but that sounds odd, as it is after the roll), or, my preferred option, only operates whilst you have at least 1 panache point in your pool.</p><p></p><p>Fair compromises? What are your specific thoughts here.</p><p></p><p>And once again, thanks for your critical (no pun intended) eye. I want to make these archetypes the best they can be - that is why I placed them on ENWorld. There is always someone here that sees something I/my group doesn't. Cheers.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6743969, member: 19265"] [MENTION=6801700]UnadvisedGoose445[/MENTION]. And opinions are good, that is why I am here :) Thanks for taking a look. I am hearing you :), but how do I explain to my group I changed all this on advice from someone called UnadvisedGoose445? ;) Even UnadvisedGoose1 would be a hard sell. I see what you are getting at here. I have an idea, but first. To the defense of the current Duelist, the current maneuvers need something constant to back them up. (I did not think imp crit with weapons dealing up to 1d8 max damage (1 weapon). I am torn on this one. Others? The extra fighting style. Well, yes, that does seem too much with a maneuver (though, again, the actual maneuvers merely add another option, not something constant). Again I am torn, as there are now several Fighting Styles that really suit the duelist. Would it look as bad if select fighting styles were amongst the Maneuver choices? (Probably yes). So, should I get rid of the 3 levels of maneuvers, go for 2 (Basic and Advanced) and then just have a 2nd fighting style here? Or lose 2nd fighting style altogether? Back to imp crit. What if it was an actual maneuver? ie, it takes up a choice. You could further limit it by either paying a panache point (but that sounds odd, as it is after the roll), or, my preferred option, only operates whilst you have at least 1 panache point in your pool. Fair compromises? What are your specific thoughts here. And once again, thanks for your critical (no pun intended) eye. I want to make these archetypes the best they can be - that is why I placed them on ENWorld. There is always someone here that sees something I/my group doesn't. Cheers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter Archetype - Duelist
Top