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General Tabletop Discussion
*Dungeons & Dragons
Fighter Archetype - Duelist
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<blockquote data-quote="UnadvisedGoose445" data-source="post: 6745400" data-attributes="member: 6801700"><p>So here's my thing, and you may disagree with me, and that's totally fine. But... why does this subclass exist? What can the Duelist do that the Battlemaster and Champion cannot? The answer, currently, is pretty much nothing. Why would I play a subclass that is so similar to the other two existing archetypes that offers nothing completely new? Currently, you get the best bits of both subclasses and not only is that not balanced, but it takes away from some of the shtick of the other two. Right now, the Duelist just invalidating them, even if it is "only somewhat". </p><p></p><p>My idea would be to kind of scrap the idea of maneuvers, and anything the Champion gets as well. Let them be their things. You're a duelist. Do something unique! </p><p></p><p>Ideas off of the top of my head would include Unarmored Defense (with either Con or maybe even Charisma as the secondary attribute to Dex for the calculation), and stances! Maybe keep Panache points, but use them to enter different stances? One stance could give you a bonus on attacking and moving out of melee range, while increasing move speed a little? One could upgrade damage, or provide a benefit like Reckless Attack from the Barb? Maybe Add Cha mod to attacks for accuracy? But all at the cost of points, or limiting each stance to being once per rest. The more realistic you are with limits, the better the stances themselves could be. </p><p></p><p>Just my two cents!</p></blockquote><p></p>
[QUOTE="UnadvisedGoose445, post: 6745400, member: 6801700"] So here's my thing, and you may disagree with me, and that's totally fine. But... why does this subclass exist? What can the Duelist do that the Battlemaster and Champion cannot? The answer, currently, is pretty much nothing. Why would I play a subclass that is so similar to the other two existing archetypes that offers nothing completely new? Currently, you get the best bits of both subclasses and not only is that not balanced, but it takes away from some of the shtick of the other two. Right now, the Duelist just invalidating them, even if it is "only somewhat". My idea would be to kind of scrap the idea of maneuvers, and anything the Champion gets as well. Let them be their things. You're a duelist. Do something unique! Ideas off of the top of my head would include Unarmored Defense (with either Con or maybe even Charisma as the secondary attribute to Dex for the calculation), and stances! Maybe keep Panache points, but use them to enter different stances? One stance could give you a bonus on attacking and moving out of melee range, while increasing move speed a little? One could upgrade damage, or provide a benefit like Reckless Attack from the Barb? Maybe Add Cha mod to attacks for accuracy? But all at the cost of points, or limiting each stance to being once per rest. The more realistic you are with limits, the better the stances themselves could be. Just my two cents! [/QUOTE]
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Fighter Archetype - Duelist
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