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General Tabletop Discussion
*Dungeons & Dragons
Fighter Archetype - Weapon Master (5e homebrew, testers wanted)
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6773654" data-attributes="member: 6802951"><p>People are wary of just giving finesse to everything for a number of reasons. (Note that even the explicitly magical Monk doesn't get finesse, just ability to apply Str or Dex to a very limited set of weapons.) </p><p></p><p>Firstly, Dex is a very powerful stat in 5e: covering ranged attacks, initiative, a common save, and armour class as well as some melee weapons. The only reason that a Str based fighter remains a worthwhile mechanical option is the limit to finesse weapon damage: (the highest dice they get is d8) and the feats and fighting styles that require non-finessable weapons such as Polearm master and Great weapon Master.</p><p></p><p>Granting the finesse ability to all weapons instantly makes those feats usable with the primary stat of a dex-based fighter as the modifier. As several others have made the point: this is huge, allowing Str to be dumped. The loss of the Str-based combos is fairly minor compared to potential benefits.</p><p></p><p>Some of the other aspects of the class are a little odd. As written, you might take two swings with a mace, then have to stow it, pull your greatsword out and take a swing with it, then resheathe it, draw your mace again and take another swing with that. In a single round. This seems a rather disjointed fighting style rather than the master of weapons style that the concept seems to put forward.</p><p>Combos are also an extremely random mechanic, relying on you to make repeated hits. It is based much more on dice rolls than most other classes which have resources to expend.</p><p></p><p>There may also be people pointing out the inherent realism issues of several aspects of the archetype. Emphasising that the archetype is based around a game mechanic, and cinematic/cartoon fighting rather than real-life combat styles may be required. Just adding that it has a magical aspect to it, similar to that of Monks to the initial description should counter that issue as well.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6773654, member: 6802951"] People are wary of just giving finesse to everything for a number of reasons. (Note that even the explicitly magical Monk doesn't get finesse, just ability to apply Str or Dex to a very limited set of weapons.) Firstly, Dex is a very powerful stat in 5e: covering ranged attacks, initiative, a common save, and armour class as well as some melee weapons. The only reason that a Str based fighter remains a worthwhile mechanical option is the limit to finesse weapon damage: (the highest dice they get is d8) and the feats and fighting styles that require non-finessable weapons such as Polearm master and Great weapon Master. Granting the finesse ability to all weapons instantly makes those feats usable with the primary stat of a dex-based fighter as the modifier. As several others have made the point: this is huge, allowing Str to be dumped. The loss of the Str-based combos is fairly minor compared to potential benefits. Some of the other aspects of the class are a little odd. As written, you might take two swings with a mace, then have to stow it, pull your greatsword out and take a swing with it, then resheathe it, draw your mace again and take another swing with that. In a single round. This seems a rather disjointed fighting style rather than the master of weapons style that the concept seems to put forward. Combos are also an extremely random mechanic, relying on you to make repeated hits. It is based much more on dice rolls than most other classes which have resources to expend. There may also be people pointing out the inherent realism issues of several aspects of the archetype. Emphasising that the archetype is based around a game mechanic, and cinematic/cartoon fighting rather than real-life combat styles may be required. Just adding that it has a magical aspect to it, similar to that of Monks to the initial description should counter that issue as well. [/QUOTE]
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Fighter Archetype - Weapon Master (5e homebrew, testers wanted)
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