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General Tabletop Discussion
*Dungeons & Dragons
Fighter Archetype - Weapon Master (5e homebrew, testers wanted)
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<blockquote data-quote="CyanideSprite" data-source="post: 6775929" data-attributes="member: 6798894"><p>It's not as big of a deal as it's made out to be. Ranged attacks and armor class don't even matter since you would be using dex anyway if you were going a ranged fighter. Initiative and save, sure, but this is a matter of opportunity costs here. To get high ability scores in both Str and Dex, you have to pull them from somewhere else, which usually means lower Con or Wis, which some fighters might do regardless of finesse. I promise you this doesn't matter as much in gameplay as you might think. Roll some dice and see for yourself.</p><p></p><p></p><p></p><p>I've already experienced that in game. Those feats are not that big of a deal, especially if you are two weapon fighting, which is the obvious route to go with this which gives you the best parts of those feats anyway. The loss of reliable Str based combos is huge. There will be many times you will want to use those if you dump Str and actively gimp yourself.</p><p></p><p></p><p></p><p>No, you cannot receive a combo bonus by using the same weapon.</p><p></p><p></p><p></p><p>No that is exactly what was put forward. You have 3 weapons readied at any time, not just stowed and sheathed, but on latches and adhesives on your body to allow for immediate drawing and stowing.</p><p></p><p></p><p></p><p>... You have a very broad definition of "extremely random". There are countless on-hit effects in the game and the class was built around that concept so I don't know why you bring that up since it was stated in the very beginning that it's not supposed to be a resource class.</p><p></p><p>If it's not for you, then that's fine, but a lot of these points you brought up are very inaccurate with overstated concerns.</p></blockquote><p></p>
[QUOTE="CyanideSprite, post: 6775929, member: 6798894"] It's not as big of a deal as it's made out to be. Ranged attacks and armor class don't even matter since you would be using dex anyway if you were going a ranged fighter. Initiative and save, sure, but this is a matter of opportunity costs here. To get high ability scores in both Str and Dex, you have to pull them from somewhere else, which usually means lower Con or Wis, which some fighters might do regardless of finesse. I promise you this doesn't matter as much in gameplay as you might think. Roll some dice and see for yourself. I've already experienced that in game. Those feats are not that big of a deal, especially if you are two weapon fighting, which is the obvious route to go with this which gives you the best parts of those feats anyway. The loss of reliable Str based combos is huge. There will be many times you will want to use those if you dump Str and actively gimp yourself. No, you cannot receive a combo bonus by using the same weapon. No that is exactly what was put forward. You have 3 weapons readied at any time, not just stowed and sheathed, but on latches and adhesives on your body to allow for immediate drawing and stowing. ... You have a very broad definition of "extremely random". There are countless on-hit effects in the game and the class was built around that concept so I don't know why you bring that up since it was stated in the very beginning that it's not supposed to be a resource class. If it's not for you, then that's fine, but a lot of these points you brought up are very inaccurate with overstated concerns. [/QUOTE]
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Community
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Fighter Archetype - Weapon Master (5e homebrew, testers wanted)
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