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Fighter Archetype - Weapon Master (5e homebrew, testers wanted)
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6776490" data-attributes="member: 6802951"><p>There's a fair amount of calculations regarding the assorted benefits of ability scores in the threads discussing the merits of the two-handed weapon vs dual-wielding fighting styles.</p><p></p><p>Even a melee-based fighter benefits from having a bow or other effective ranged weapon available to them. It may not be the primary focus of a class but nonoptimal situations can't just be handwaved away. Being able to relatively safely dump a stat allows you to focus more on more important stats. As you yourself point out, having both Str and Dex high requires you to pull resources from other important abilities.</p><p>As I read it, an optimised weapon master can still make use of Str combo bonuses if they have to get the specific effect. They will get a lower bonus to hit, and it will do less damage, but the effects are the same and they can still base the save required off Dex, even for a str-based combo bonus.</p><p></p><p> Ah. I thought that the first hit starts the combo, and its only the second that gets a combo bonus?</p><p></p><p> It was an observation about the mechanics. While there are indeed other "on-hit" effects in the game, there aren't any other archetypes based around a single mechanic, that is dependent upon them. This makes the class very random-based. It could be good for some people, bad for others.</p><p></p><p> Apologies. Which ones?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6776490, member: 6802951"] There's a fair amount of calculations regarding the assorted benefits of ability scores in the threads discussing the merits of the two-handed weapon vs dual-wielding fighting styles. Even a melee-based fighter benefits from having a bow or other effective ranged weapon available to them. It may not be the primary focus of a class but nonoptimal situations can't just be handwaved away. Being able to relatively safely dump a stat allows you to focus more on more important stats. As you yourself point out, having both Str and Dex high requires you to pull resources from other important abilities. As I read it, an optimised weapon master can still make use of Str combo bonuses if they have to get the specific effect. They will get a lower bonus to hit, and it will do less damage, but the effects are the same and they can still base the save required off Dex, even for a str-based combo bonus. Ah. I thought that the first hit starts the combo, and its only the second that gets a combo bonus? It was an observation about the mechanics. While there are indeed other "on-hit" effects in the game, there aren't any other archetypes based around a single mechanic, that is dependent upon them. This makes the class very random-based. It could be good for some people, bad for others. Apologies. Which ones? [/QUOTE]
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Fighter Archetype - Weapon Master (5e homebrew, testers wanted)
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