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Fighter Archetype - Weapon Master (5e homebrew, testers wanted)
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<blockquote data-quote="CyanideSprite" data-source="post: 6776703" data-attributes="member: 6798894"><p>In 4e there was a fighter build that allowed you to have 3 weapons on hand and switch between them and each had a specific benefit based on what kind of weapon it was. This is the same concept except with rules for each specific weapon.</p><p></p><p></p><p></p><p>Not without bonuses to hit. The Str ones are balanced to be stronger in more situations than the Dex ones while the Dex combos are more situational and tend to deal less under most scenarios. There might be a few exploitable builds but those can be balanced when they're found.</p><p></p><p></p><p></p><p>"They will get a lower bonus to hit and it will do less damage" </p><p></p><p>... Those are two very huge drawbacks especially when many of the Str based combos scale off your Str modifier or require you to land a hit in the first place. That second statement is a good point and I can instead make the save based on Str or Dex depending on which combo effect is used.</p><p></p><p></p><p></p><p>What? Yes there are. The classes are remarkably streamlined this edition and almost uniformly work on one mechanic such as Rogues with Sneak Attack (which is a one note on-hit effect), Warlocks with Eldritch Blast (multiple on-hits), and even the Champion Fighter which is basically just crit fishing. Are you going to call those equally "very random-based"? Crit fishing by the way, I think is improved through the mechanics introduced with this archetype (Alternating from Scimitar to something else that has a crit enhanced combo effect).</p></blockquote><p></p>
[QUOTE="CyanideSprite, post: 6776703, member: 6798894"] In 4e there was a fighter build that allowed you to have 3 weapons on hand and switch between them and each had a specific benefit based on what kind of weapon it was. This is the same concept except with rules for each specific weapon. Not without bonuses to hit. The Str ones are balanced to be stronger in more situations than the Dex ones while the Dex combos are more situational and tend to deal less under most scenarios. There might be a few exploitable builds but those can be balanced when they're found. "They will get a lower bonus to hit and it will do less damage" ... Those are two very huge drawbacks especially when many of the Str based combos scale off your Str modifier or require you to land a hit in the first place. That second statement is a good point and I can instead make the save based on Str or Dex depending on which combo effect is used. What? Yes there are. The classes are remarkably streamlined this edition and almost uniformly work on one mechanic such as Rogues with Sneak Attack (which is a one note on-hit effect), Warlocks with Eldritch Blast (multiple on-hits), and even the Champion Fighter which is basically just crit fishing. Are you going to call those equally "very random-based"? Crit fishing by the way, I think is improved through the mechanics introduced with this archetype (Alternating from Scimitar to something else that has a crit enhanced combo effect). [/QUOTE]
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Community
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Fighter Archetype - Weapon Master (5e homebrew, testers wanted)
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