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Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter attack: extra attacks vs extra damage
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<blockquote data-quote="Li Shenron" data-source="post: 6754268" data-attributes="member: 1465"><p>It certainly wouldn't break the game.</p><p></p><p>One effect is that it increases the variance of your damage. For example if each attack has 50% hit probability, then with 2 separate attacks you normally have 25% probability of both hits + 50% probability of one hit & one miss + 25% probability of both misses; 'merge' these 2 into a single attack at x2 damage, and you have 50% probability of hit and 50% probability of miss. Your <em>average</em> damage is still the same, but with more rolls needed then you get a close-to-average damage more often (these are true whatever your hit probability).</p><p></p><p>OTOH there is a net disadvantage: that you cannot split up your attacks to multiple targets anymore. Sometimes, the first attack kills the target, but now you have <em>combined</em> the first and second attack (into a single roll with double damage), so your second attack is wasted.</p><p></p><p></p><p></p><p>Forget about realism... Anyway the game ends at 20th-level, so you'd have to compare the 20th-level Fighter with the world's best swordfighters, not the average 'good' swordfighter, and neither the typical swordfighting teacher or dojo sensei. Maybe some olympic champions, but even they are not <em>fantasy</em> 20th-level swordfighters!</p><p></p><p>BTW, Action Surge is 2 times per day. You don't get to do 8 attacks per round, you get to do 8 attacks per round <em>twice a day</em>, and 4 attacks per round the rest of the day. It's not even that much high-fantasy.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6754268, member: 1465"] It certainly wouldn't break the game. One effect is that it increases the variance of your damage. For example if each attack has 50% hit probability, then with 2 separate attacks you normally have 25% probability of both hits + 50% probability of one hit & one miss + 25% probability of both misses; 'merge' these 2 into a single attack at x2 damage, and you have 50% probability of hit and 50% probability of miss. Your [I]average[/I] damage is still the same, but with more rolls needed then you get a close-to-average damage more often (these are true whatever your hit probability). OTOH there is a net disadvantage: that you cannot split up your attacks to multiple targets anymore. Sometimes, the first attack kills the target, but now you have [I]combined[/I] the first and second attack (into a single roll with double damage), so your second attack is wasted. Forget about realism... Anyway the game ends at 20th-level, so you'd have to compare the 20th-level Fighter with the world's best swordfighters, not the average 'good' swordfighter, and neither the typical swordfighting teacher or dojo sensei. Maybe some olympic champions, but even they are not [I]fantasy[/I] 20th-level swordfighters! BTW, Action Surge is 2 times per day. You don't get to do 8 attacks per round, you get to do 8 attacks per round [I]twice a day[/I], and 4 attacks per round the rest of the day. It's not even that much high-fantasy. [/QUOTE]
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Fighter attack: extra attacks vs extra damage
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