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*Dungeons & Dragons
Fighter = Barbarian = Monk = Paladin = Rogue?
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<blockquote data-quote="Sadrik" data-source="post: 6098469" data-attributes="member: 14506"><p>I think the hope is that martial damage dice are synonymous to the BAB of 3e and +1/2 to attack rolls in 4e. Since they stripped the attack roll modifier out of combat most of the level based scaling has to come from damage. 1e/2e/3e accomplished damage scaling through bonus attacks (or backstab/sneak attack), 4e scaled damage through the power system (and no bonus attacks, for the most part). 5e is tacking on damage to all attacks. Then lower the bonus damage to gain a special effect. So it is incorporating the 4e system mostly but unplugging the damage from individual powers and making them all at will. Another way to look at it, martial damage dice are sneak attack on everything, all the time.</p><p></p><p>I personally would like to see bonus attacks more in line with 1e/2e than 3e. 3e multiple attacks were too hard to do with the staggering bonuses. Flat bonuses for multiple attacks so a player could roll 3d20 all at once for three attacks and not have to worry about different modifiers on each die roll. So that means I would get rid of martial damage dice. I like points a fighter could use round by round and activate maneuvers with them. A maneuver might give bonus damage or might give a bonus attack or trip without a heavy penalty. Etc. Different way to mix the same stuff.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6098469, member: 14506"] I think the hope is that martial damage dice are synonymous to the BAB of 3e and +1/2 to attack rolls in 4e. Since they stripped the attack roll modifier out of combat most of the level based scaling has to come from damage. 1e/2e/3e accomplished damage scaling through bonus attacks (or backstab/sneak attack), 4e scaled damage through the power system (and no bonus attacks, for the most part). 5e is tacking on damage to all attacks. Then lower the bonus damage to gain a special effect. So it is incorporating the 4e system mostly but unplugging the damage from individual powers and making them all at will. Another way to look at it, martial damage dice are sneak attack on everything, all the time. I personally would like to see bonus attacks more in line with 1e/2e than 3e. 3e multiple attacks were too hard to do with the staggering bonuses. Flat bonuses for multiple attacks so a player could roll 3d20 all at once for three attacks and not have to worry about different modifiers on each die roll. So that means I would get rid of martial damage dice. I like points a fighter could use round by round and activate maneuvers with them. A maneuver might give bonus damage or might give a bonus attack or trip without a heavy penalty. Etc. Different way to mix the same stuff. [/QUOTE]
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Fighter = Barbarian = Monk = Paladin = Rogue?
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