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<blockquote data-quote="Solandros" data-source="post: 6807997" data-attributes="member: 6807500"><p>Extra attacks for the rogue wouldn't be that effective, he moves in, attacks and moves back again. So he'd be out of range already, not to mention he's limited to only one sneak attack per turn.</p><p>Waiting till level 8 for extra attack would be okay in all honesty, my role isn't to dish out damage but to support the rest while soaking up the agro. </p><p></p><p>I'm honestly not all that thrilled for lvl 5 spells, I can see the feat being more beneficial for my character.</p><p></p><p>I'd rather not simply swap my characters class and drop the battlemaster levels, I'm relatively confident my DM would allow it but this is about character progression as much as it is optimalization; my character is only now starting to think about oath of the crown related stuff.</p><p></p><p></p><p></p><p></p><p>Cleric isn't an option due to my character only having 8 wisdom. 13 is required to multiclass into a cleric, though paladin does give some unique abilities I can see my character making use of. As early as lvl 2 paladin I could pick up the dueling fighting style in addition to the +1AC from my fighter fighting style, which would give me a +5 to damage rolls. This effect would be similair to having 20 strength as far as damage goes.</p><p></p><p> Also, lvl 2 paladin would give my char access to bless, a spell the party currently does not have access to.</p><p></p><p>At lvl 6 paladin, my char would get his cha mod (+3) on top of all saving throws, meaning a total of +9 at lvl 10 (lvl 4 fighter/lvl 10 pala, +2 con, +4 prof, +3 cha), giving him a very strong concentration saving throw for spells like bless, shield of faith or higher tier spells.</p><p></p><p>The main reason I'm hesitant about Heavy Armor Mastery is because I'm not sure it'll hold up its usefulness in the later levels; yes a gargantuan dragons claws still count as non magical, but is a 3 damage reduction off of 40 damage really that big a game changer?</p></blockquote><p></p>
[QUOTE="Solandros, post: 6807997, member: 6807500"] Extra attacks for the rogue wouldn't be that effective, he moves in, attacks and moves back again. So he'd be out of range already, not to mention he's limited to only one sneak attack per turn. Waiting till level 8 for extra attack would be okay in all honesty, my role isn't to dish out damage but to support the rest while soaking up the agro. I'm honestly not all that thrilled for lvl 5 spells, I can see the feat being more beneficial for my character. I'd rather not simply swap my characters class and drop the battlemaster levels, I'm relatively confident my DM would allow it but this is about character progression as much as it is optimalization; my character is only now starting to think about oath of the crown related stuff. Cleric isn't an option due to my character only having 8 wisdom. 13 is required to multiclass into a cleric, though paladin does give some unique abilities I can see my character making use of. As early as lvl 2 paladin I could pick up the dueling fighting style in addition to the +1AC from my fighter fighting style, which would give me a +5 to damage rolls. This effect would be similair to having 20 strength as far as damage goes. Also, lvl 2 paladin would give my char access to bless, a spell the party currently does not have access to. At lvl 6 paladin, my char would get his cha mod (+3) on top of all saving throws, meaning a total of +9 at lvl 10 (lvl 4 fighter/lvl 10 pala, +2 con, +4 prof, +3 cha), giving him a very strong concentration saving throw for spells like bless, shield of faith or higher tier spells. The main reason I'm hesitant about Heavy Armor Mastery is because I'm not sure it'll hold up its usefulness in the later levels; yes a gargantuan dragons claws still count as non magical, but is a 3 damage reduction off of 40 damage really that big a game changer? [/QUOTE]
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