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<blockquote data-quote="Dannyalcatraz" data-source="post: 3177181" data-attributes="member: 19675"><p>1) Are there any other books are you using? If you're using Core + Completes only, you'll get certain results. If your DM allows the Dragon Compendium volume 1, you'll get additional results. Etc.</p><p></p><p>2) If you want to play an ex-soldier, why not (as Felix suggests) kit him out like some kind of traditional RW soldier? One thing that was common for foot-soldiers was the use of polearms (esp. Spears), and other Reach weapons. Shortspear and shield (and a backup weapon) was one of the world's most common and successful combinations for centuries. Dragon Compendium (mentioned above) has a host of Feats that make polearms really worthwhile (many were designed by Ari Marmell aka ENWorld's Mouseferatu) because they complete the combat style that uses them in RL. You'll need to pick an archetypeal warrior to work from- most soldiers were "Sword & Board" men, but the guys with heavy weapons were out there too...as were skirmishers with light & ranged weapons (used to great effect by leaders like Alexander the Great).</p><p></p><p>3) Greatsword & Heavy Flail will be big encumberance burden- I'd choose one or the other (or even something else that strikes your fancy) as a single, main weapon- you don't really need 2 main weapons. And there are lots of choices- The Maul is essentially the blunt version of the Bastard Sword. Flails are special- they are the only non-exotic weapons that do both disarm & tripping attacks; as blunt weapons, they'll damage 80%+ of the critters in the game; they're useful for Sunders; and beyond all that, they do decent damage besides. There are some nice polearms, like the glaive (that does trip attacks), but I almost wouldn't use a polearm without the DCv1 rules mentioned above. Still, Reach + Decent damage + Hiding behind Cleric would be pretty effective, especially if you have Combat Reflexes to use AoOs to keep attackers at bay.</p><p></p><p>4) Regardless of build, you should have at least 1 ranged weapon. The most common ones in the world would be daggers, javelins, slings or spears. Bows were the weapon of choice for sheer deadliness, but required more training than most other ranged weapons (not really reflected in the game's mechanics). Crossbows are nearly as deadly as bows, and required little training, so once they were invented, they became the most common ranged weapon in use...until the rise of firearms.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3177181, member: 19675"] 1) Are there any other books are you using? If you're using Core + Completes only, you'll get certain results. If your DM allows the Dragon Compendium volume 1, you'll get additional results. Etc. 2) If you want to play an ex-soldier, why not (as Felix suggests) kit him out like some kind of traditional RW soldier? One thing that was common for foot-soldiers was the use of polearms (esp. Spears), and other Reach weapons. Shortspear and shield (and a backup weapon) was one of the world's most common and successful combinations for centuries. Dragon Compendium (mentioned above) has a host of Feats that make polearms really worthwhile (many were designed by Ari Marmell aka ENWorld's Mouseferatu) because they complete the combat style that uses them in RL. You'll need to pick an archetypeal warrior to work from- most soldiers were "Sword & Board" men, but the guys with heavy weapons were out there too...as were skirmishers with light & ranged weapons (used to great effect by leaders like Alexander the Great). 3) Greatsword & Heavy Flail will be big encumberance burden- I'd choose one or the other (or even something else that strikes your fancy) as a single, main weapon- you don't really need 2 main weapons. And there are lots of choices- The Maul is essentially the blunt version of the Bastard Sword. Flails are special- they are the only non-exotic weapons that do both disarm & tripping attacks; as blunt weapons, they'll damage 80%+ of the critters in the game; they're useful for Sunders; and beyond all that, they do decent damage besides. There are some nice polearms, like the glaive (that does trip attacks), but I almost wouldn't use a polearm without the DCv1 rules mentioned above. Still, Reach + Decent damage + Hiding behind Cleric would be pretty effective, especially if you have Combat Reflexes to use AoOs to keep attackers at bay. 4) Regardless of build, you should have at least 1 ranged weapon. The most common ones in the world would be daggers, javelins, slings or spears. Bows were the weapon of choice for sheer deadliness, but required more training than most other ranged weapons (not really reflected in the game's mechanics). Crossbows are nearly as deadly as bows, and required little training, so once they were invented, they became the most common ranged weapon in use...until the rise of firearms. [/QUOTE]
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