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Fighter build help
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<blockquote data-quote="szilard" data-source="post: 3180347" data-attributes="member: 40730"><p>Thoughts:</p><p></p><p>Unless you have a really compelling reason, drop Improved Sunder (or move it back later in the list) - you likely won't be doing enough damage at 2nd level to sunder much with one hit - and its usefulness may be questionable. I'd pick up Improved Disarm instead, myself - particularly since you have the flail.</p><p></p><p>I'd try to pick up Combat Expertise and Improved Trip early (levels 2 and 3?). Improved Trip will be very useful against the sorts of opponents (humanoids and such) you are likely to encounter early on - it will be less useful against things significantly larger and stronger than you (though the feat will never become useless).</p><p></p><p>If your Dexterity is decent, I'd pick up Combat Reflexes no later than level 10 (maybe level 6).</p><p></p><p>-Stuart</p></blockquote><p></p>
[QUOTE="szilard, post: 3180347, member: 40730"] Thoughts: Unless you have a really compelling reason, drop Improved Sunder (or move it back later in the list) - you likely won't be doing enough damage at 2nd level to sunder much with one hit - and its usefulness may be questionable. I'd pick up Improved Disarm instead, myself - particularly since you have the flail. I'd try to pick up Combat Expertise and Improved Trip early (levels 2 and 3?). Improved Trip will be very useful against the sorts of opponents (humanoids and such) you are likely to encounter early on - it will be less useful against things significantly larger and stronger than you (though the feat will never become useless). If your Dexterity is decent, I'd pick up Combat Reflexes no later than level 10 (maybe level 6). -Stuart [/QUOTE]
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