Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Fighter Build help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 1286031" data-attributes="member: 13098"><p>Hello everyone,</p><p>Here is the deal. A friend of mine has often complained that Fighters end up as boring characters because all they can do is fight. They don't have any interesting tactics, cool spells, nifty abilities etc. Personally, this bugs the snot out of me and I have often pointed out that he is just not approaching it correctly. The problem is, I know that I am probably part of his perception issue. In our game, my character should be one of the least useful combat characters, but I manage to get a frightening amount of use out of my little bard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In the same game, we have a set of secondary characters to cover for the possible character death. As well, the DM has indicated that the secondary characters will eventually interesect with the story arc of our primary characters and we will have a chance to play them. </p><p></p><p>So, I am going to take my secondary fighter and bring him up to the level of our primary characters in an effort to prove that a fighter is not a boring class. I have been looking at it myself, but I admit that I look for nifty gimmicks and don't often do a straight fighter build. Maybe I need some help to maximize the options for a fighter? Instead of agonizing over it myself, I would like to see some thoughts from everyone else. </p><p></p><p>Enter Thane - my 3rd level human Fighter. I need to upgrade Thane to 17th level (Current level of our primary characters). Thane was built with die-roll and they were some pretty nice rolls. Here are his stats and feats as of 3rd level.</p><p></p><p>Str: 17</p><p>Dex: 16</p><p>Con: 16</p><p>Int: 12</p><p>Wis: 12</p><p>Cha: 8</p><p></p><p>Feats: Weapon Focus (Longsword), Dodge, Improved Initiative, Combat Reflexes, Mobility.</p><p></p><p>2 1/2 years ago, I imagined Thane to be pretty quick and light on his feet. I think I want him to be a pretty competent fighter that explodes in a fury of activity. Right now, the Blooded Feat (FRCS) and Combat Sense (Portals & Planes) look a bit tasty. After all, a +11 to Init could be a bit of fun. Weapon Specialization is almost a given and the Greater Weapon Focus and Greater Weapon Specialization look pretty good too. To take Combat Sense, I need to take QuickDraw. </p><p></p><p>I am looking for a few ideas and themes on how I can build him to have a lot of flexibility and just be fun to use in combat. A few thoughts I would like people to critique:</p><p></p><p>Power Attack/Improved Sunder - Stuff just tends to break around him.</p><p></p><p>Improved Unarmed Strike/Improved Grapple - Something to take care of those pesky wizards.</p><p></p><p>Point-blank shot/Precise shot - When a melee opponent drops, I could use thrown weapons to help someone else out until I get to move again.</p><p></p><p>I'm not entirely sure what I am looking for right now. But, a 17th level human fighter has quite a few feats to play with. I should be able to achieve a character that isn't simply a meat shield, right?</p></blockquote><p></p>
[QUOTE="BSF, post: 1286031, member: 13098"] Hello everyone, Here is the deal. A friend of mine has often complained that Fighters end up as boring characters because all they can do is fight. They don't have any interesting tactics, cool spells, nifty abilities etc. Personally, this bugs the snot out of me and I have often pointed out that he is just not approaching it correctly. The problem is, I know that I am probably part of his perception issue. In our game, my character should be one of the least useful combat characters, but I manage to get a frightening amount of use out of my little bard. :) In the same game, we have a set of secondary characters to cover for the possible character death. As well, the DM has indicated that the secondary characters will eventually interesect with the story arc of our primary characters and we will have a chance to play them. So, I am going to take my secondary fighter and bring him up to the level of our primary characters in an effort to prove that a fighter is not a boring class. I have been looking at it myself, but I admit that I look for nifty gimmicks and don't often do a straight fighter build. Maybe I need some help to maximize the options for a fighter? Instead of agonizing over it myself, I would like to see some thoughts from everyone else. Enter Thane - my 3rd level human Fighter. I need to upgrade Thane to 17th level (Current level of our primary characters). Thane was built with die-roll and they were some pretty nice rolls. Here are his stats and feats as of 3rd level. Str: 17 Dex: 16 Con: 16 Int: 12 Wis: 12 Cha: 8 Feats: Weapon Focus (Longsword), Dodge, Improved Initiative, Combat Reflexes, Mobility. 2 1/2 years ago, I imagined Thane to be pretty quick and light on his feet. I think I want him to be a pretty competent fighter that explodes in a fury of activity. Right now, the Blooded Feat (FRCS) and Combat Sense (Portals & Planes) look a bit tasty. After all, a +11 to Init could be a bit of fun. Weapon Specialization is almost a given and the Greater Weapon Focus and Greater Weapon Specialization look pretty good too. To take Combat Sense, I need to take QuickDraw. I am looking for a few ideas and themes on how I can build him to have a lot of flexibility and just be fun to use in combat. A few thoughts I would like people to critique: Power Attack/Improved Sunder - Stuff just tends to break around him. Improved Unarmed Strike/Improved Grapple - Something to take care of those pesky wizards. Point-blank shot/Precise shot - When a melee opponent drops, I could use thrown weapons to help someone else out until I get to move again. I'm not entirely sure what I am looking for right now. But, a 17th level human fighter has quite a few feats to play with. I should be able to achieve a character that isn't simply a meat shield, right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Fighter Build help
Top