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<blockquote data-quote="BSF" data-source="post: 1286219" data-attributes="member: 13098"><p>Heh - he plays a Ranger. One of these conversations came up after he realized his Ranger would lose Polymorph in the 3.5 conversion. For whatever reason, he equates cool tricks with interesting characters. He is afraid of being relegated to the role of the good archer that can kill things well. I pointed out that he is playing a Ranger and his complaint is about as valid as me complaining that my (High Cha, high social skill) bard is simply relegated to the role of being the Social Character of the party. </p><p></p><p>He has also complained that after 4th level, there is nothing interesting to do with a fighter build. (His secondary started as a fighter too - go figure.)</p><p></p><p>Coredump - I have no problems with taking a multitude of skills. Nor with creating an interesting character. My Bard has 29 skills with ranks allotted. Since I have ignored this character for 2+ years, I have no real feel for his fighting style. I am looking for ideas on what I can build around that.</p><p></p><p>My basic premise is that a fighter can make an interesting character. Personality is whatever you invest into the character. Skills/feats/gimmicks all help bring out your personality and make the character interesting and rich. I know this. But, I am guilty of looking for quick gimmicks in my PC's and my NPC's. I built a 3.0 Sorceror/Fighter just to get the haste/true strike/Power Attack/Improved Sunder gimmick to scare the bejeezus out of my players that had made magic swords. That is a gimmick, not a fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BSF, post: 1286219, member: 13098"] Heh - he plays a Ranger. One of these conversations came up after he realized his Ranger would lose Polymorph in the 3.5 conversion. For whatever reason, he equates cool tricks with interesting characters. He is afraid of being relegated to the role of the good archer that can kill things well. I pointed out that he is playing a Ranger and his complaint is about as valid as me complaining that my (High Cha, high social skill) bard is simply relegated to the role of being the Social Character of the party. He has also complained that after 4th level, there is nothing interesting to do with a fighter build. (His secondary started as a fighter too - go figure.) Coredump - I have no problems with taking a multitude of skills. Nor with creating an interesting character. My Bard has 29 skills with ranks allotted. Since I have ignored this character for 2+ years, I have no real feel for his fighting style. I am looking for ideas on what I can build around that. My basic premise is that a fighter can make an interesting character. Personality is whatever you invest into the character. Skills/feats/gimmicks all help bring out your personality and make the character interesting and rich. I know this. But, I am guilty of looking for quick gimmicks in my PC's and my NPC's. I built a 3.0 Sorceror/Fighter just to get the haste/true strike/Power Attack/Improved Sunder gimmick to scare the bejeezus out of my players that had made magic swords. That is a gimmick, not a fighter. :) [/QUOTE]
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