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<blockquote data-quote="Shadeus" data-source="post: 1286292" data-attributes="member: 1795"><p>Well, that depends. Disarm can be very easy when you are fighting a non-fighter type class (anything without the good BAB progression). It starts to get tricky when you fight a barbarian for instance who will likely have greataxe (so he gets the +4 for being two handed) who will likely have a higher strength. So then it comes down to the d20. Of course, it depends on the campaign. If magic is rare or most NPCs only have one weapon, it is a great tactic. But if you disarm someone and they just pull out the spare +4 sword, that kind of sucks for you.</p><p></p><p>And of course disarm doesn't work too well against dragons or any creature without weapons.</p><p></p><p>Sunder is really a good option if you have an adamantine weapon. Then you can cut through that hardness easily. Plus with sundering, now you have a broken weapon...what good is that! Better to just take it from them.</p><p></p><p>As for other feats:</p><p></p><p>Improved Combat Expertise (CW: full BAB to AC)</p><p>Blind Fighting (miss chances are horrible for fighters)</p><p>Resounding Blow: (BoED: save or be dazed on a crit)</p><p>Quell the Profane: (BoED (exalted feat): against evil, save or lose 1d4+1 Str)</p><p></p><p>There's one more that would be very good for this PC. It's a tactical feat from Complete Warrior that has Dodge and Mobility as prereqs called Elusive Target. Some of the nice abilities include ducking out of the way of a flank to let the one flanker attack the other; avoiding power attack damage; if you move out of someone's reach and they miss on the AoO, you get a free trip attack against them.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 1286292, member: 1795"] Well, that depends. Disarm can be very easy when you are fighting a non-fighter type class (anything without the good BAB progression). It starts to get tricky when you fight a barbarian for instance who will likely have greataxe (so he gets the +4 for being two handed) who will likely have a higher strength. So then it comes down to the d20. Of course, it depends on the campaign. If magic is rare or most NPCs only have one weapon, it is a great tactic. But if you disarm someone and they just pull out the spare +4 sword, that kind of sucks for you. And of course disarm doesn't work too well against dragons or any creature without weapons. Sunder is really a good option if you have an adamantine weapon. Then you can cut through that hardness easily. Plus with sundering, now you have a broken weapon...what good is that! Better to just take it from them. As for other feats: Improved Combat Expertise (CW: full BAB to AC) Blind Fighting (miss chances are horrible for fighters) Resounding Blow: (BoED: save or be dazed on a crit) Quell the Profane: (BoED (exalted feat): against evil, save or lose 1d4+1 Str) There's one more that would be very good for this PC. It's a tactical feat from Complete Warrior that has Dodge and Mobility as prereqs called Elusive Target. Some of the nice abilities include ducking out of the way of a flank to let the one flanker attack the other; avoiding power attack damage; if you move out of someone's reach and they miss on the AoO, you get a free trip attack against them. [/QUOTE]
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