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General Tabletop Discussion
*TTRPGs General
"Fighter" Character Concepts
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<blockquote data-quote="RigaMortus" data-source="post: 681084" data-attributes="member: 1077"><p>A friend of mine needs to make a new character as his current one bit the big one. He really only likes to play "fighter" type classes as he doesn't want to bother with casting spells. He is more of a hack and slash type when it comes to combat, as opposed to the fireball chuckers.</p><p></p><p>Anyway, in the hopes to not make a "cloned" version of his last character, I was wondering if anyone had any real good fighter-type ideas. Ready for the restrictions part?</p><p></p><p>His last character was a Fighter 5 / Rogue 3. He went with the Whirlwind Attack feat chain, using a Flaming Great Axe. This is what we DO NOT want to recreate.</p><p></p><p>He would consider another Fighter or even Ranger. He may also be interested in playing a Barbarian, Rogue, Monk (OA or Core), Samurai (OA), or Soehi (OA). Paladin is out. Or any other logical combination thereof (ie no Samurai Barbarians unless there is a real good "believeable" reason these two classes could work together).</p><p></p><p>A few more things. As I said, he is more of a up in the face hack and slasher, so your typical archer template is out. We have already had a few Spiked Chain wielders, so we'd like to stray away from that as well.</p><p></p><p>He would prefer being Human, but he might be persuaded to play a Dwarf or even Half-Orc.</p><p></p><p>One concept we were toying with is a Throwing Axe user that can use the Axes in melee, and throw them at fleeing opponents.</p><p></p><p>The character would be level 6 with 34 point-buy and the currect character wealth for their level.</p><p></p><p>Lastly, the books we can use are: The Core ones, OA, FR, MoF (for magic items and such), the Swashbucker Adventures handbook (neither of which we have, but a player in the group does so we can use things from this book as well), and possibly the Quint. Fighters book (we'll need to buy this if there are some good concepts in there). Sorry, but PsiHB is out =(</p><p></p><p>I just can't come up with any more "original" fighter concepts that we haven't tried already, there are only so many you can make. If anyone can suggest some concepts, it would really help us get the ball rolling on his new character.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 681084, member: 1077"] A friend of mine needs to make a new character as his current one bit the big one. He really only likes to play "fighter" type classes as he doesn't want to bother with casting spells. He is more of a hack and slash type when it comes to combat, as opposed to the fireball chuckers. Anyway, in the hopes to not make a "cloned" version of his last character, I was wondering if anyone had any real good fighter-type ideas. Ready for the restrictions part? His last character was a Fighter 5 / Rogue 3. He went with the Whirlwind Attack feat chain, using a Flaming Great Axe. This is what we DO NOT want to recreate. He would consider another Fighter or even Ranger. He may also be interested in playing a Barbarian, Rogue, Monk (OA or Core), Samurai (OA), or Soehi (OA). Paladin is out. Or any other logical combination thereof (ie no Samurai Barbarians unless there is a real good "believeable" reason these two classes could work together). A few more things. As I said, he is more of a up in the face hack and slasher, so your typical archer template is out. We have already had a few Spiked Chain wielders, so we'd like to stray away from that as well. He would prefer being Human, but he might be persuaded to play a Dwarf or even Half-Orc. One concept we were toying with is a Throwing Axe user that can use the Axes in melee, and throw them at fleeing opponents. The character would be level 6 with 34 point-buy and the currect character wealth for their level. Lastly, the books we can use are: The Core ones, OA, FR, MoF (for magic items and such), the Swashbucker Adventures handbook (neither of which we have, but a player in the group does so we can use things from this book as well), and possibly the Quint. Fighters book (we'll need to buy this if there are some good concepts in there). Sorry, but PsiHB is out =( I just can't come up with any more "original" fighter concepts that we haven't tried already, there are only so many you can make. If anyone can suggest some concepts, it would really help us get the ball rolling on his new character. [/QUOTE]
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