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<blockquote data-quote="Arakasius" data-source="post: 7374307" data-attributes="member: 6944960"><p>Fighters are still going to be about martial power. I would guess some of their class feats will be non combat options, but I don’t expect them to be RP machines. Basically this blog just gave us some of the Fighter feats you can choose. As well as telling you about AoO and martial training.</p><p></p><p>Two things I do like from this though:</p><p></p><p>1. Cementing more that AoO aren’t just all the rage in this game. Those were dumb in the first game and punished movement. You can get them and do cool things with it but it’s not going to be this minesweeper like maze clogging up the battle.</p><p>2. Power attack basically being vital strike from PF1. I thought power attack might change given their push for accuracy meaning crits. This is now confirmed. Between magic weapons adding die and power attack adding die this means static bonuses are lower and we get to roll more dice. I like that! They seem to be doing a good job of reducing static bonuses and instead having feats give you special things you can do.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7374307, member: 6944960"] Fighters are still going to be about martial power. I would guess some of their class feats will be non combat options, but I don’t expect them to be RP machines. Basically this blog just gave us some of the Fighter feats you can choose. As well as telling you about AoO and martial training. Two things I do like from this though: 1. Cementing more that AoO aren’t just all the rage in this game. Those were dumb in the first game and punished movement. You can get them and do cool things with it but it’s not going to be this minesweeper like maze clogging up the battle. 2. Power attack basically being vital strike from PF1. I thought power attack might change given their push for accuracy meaning crits. This is now confirmed. Between magic weapons adding die and power attack adding die this means static bonuses are lower and we get to roll more dice. I like that! They seem to be doing a good job of reducing static bonuses and instead having feats give you special things you can do. [/QUOTE]
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