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<blockquote data-quote="Arakasius" data-source="post: 7374886" data-attributes="member: 6944960"><p>Well of course a big part of it is about building the character. That was pretty obvious both from PF1 and from the leveling blog last week. You're getting a feat (whether class, skill or general) every level. Why would you think before reading the fighter blog that building the character isn't a big part of the game? If you want to play a game where you choose a character and then don't get much choices, pick 5e. I don't see PF2 going that way though. (it would be against the biggest tenant of PF1, which is allowing anyone to build the exact character they want. They do seem to be flattening the math and taking out "must haves" along with feat taxes and such, so that's all good things) </p><p></p><p>Still leaves my question which others shared, all this blog did was give 5 or more actions you can do to enhance yourself in combat. Whether it was shield warden, sudden charge, power attack or so on. They all seemed useful and they all seemed to have points where you'd want to use them. And none of them seemed to fall trap to PF1's issue of just wanting to do one thing over and over to the exclusion of all else.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7374886, member: 6944960"] Well of course a big part of it is about building the character. That was pretty obvious both from PF1 and from the leveling blog last week. You're getting a feat (whether class, skill or general) every level. Why would you think before reading the fighter blog that building the character isn't a big part of the game? If you want to play a game where you choose a character and then don't get much choices, pick 5e. I don't see PF2 going that way though. (it would be against the biggest tenant of PF1, which is allowing anyone to build the exact character they want. They do seem to be flattening the math and taking out "must haves" along with feat taxes and such, so that's all good things) Still leaves my question which others shared, all this blog did was give 5 or more actions you can do to enhance yourself in combat. Whether it was shield warden, sudden charge, power attack or so on. They all seemed useful and they all seemed to have points where you'd want to use them. And none of them seemed to fall trap to PF1's issue of just wanting to do one thing over and over to the exclusion of all else. [/QUOTE]
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