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<blockquote data-quote="Charlaquin" data-source="post: 7375067" data-attributes="member: 6779196"><p>Probably because 5e has almost no character customization and players like character customization. So, they insist on including optional rules that give them more avenues for customization. Players also tend to feel entitled to options that are written in the <em>Players’</em> handbook. Go figure they would insist the DM not disallow options from the only book that’s explicitly for their use. But we’re getting off topic. Whether or not Feats should be allowed in 5e really has no bearing on PF2.</p><p></p><p></p><p>As well it should. There’s demand for a game with more depth of character building than 5e, and increased depth comes at the cost of increased complexity. Currently, PF1 is the go-to D&D clone for folks who want that addional depth. Unfortunately, PF1 has a really unbalanced depth to complexity ratio. The hope is that PF2 will give folks who want deep character creation in a D&D clone but don’t want as much complexity as PF1 has. And so far, it seems to be on track for that. It might be too complex for you. It might not be deep enough for some diehard PF1 fans. It’ll probably strike a good balance for many others on both sides of the fence.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7375067, member: 6779196"] Probably because 5e has almost no character customization and players like character customization. So, they insist on including optional rules that give them more avenues for customization. Players also tend to feel entitled to options that are written in the [i]Players’[/i] handbook. Go figure they would insist the DM not disallow options from the only book that’s explicitly for their use. But we’re getting off topic. Whether or not Feats should be allowed in 5e really has no bearing on PF2. As well it should. There’s demand for a game with more depth of character building than 5e, and increased depth comes at the cost of increased complexity. Currently, PF1 is the go-to D&D clone for folks who want that addional depth. Unfortunately, PF1 has a really unbalanced depth to complexity ratio. The hope is that PF2 will give folks who want deep character creation in a D&D clone but don’t want as much complexity as PF1 has. And so far, it seems to be on track for that. It might be too complex for you. It might not be deep enough for some diehard PF1 fans. It’ll probably strike a good balance for many others on both sides of the fence. [/QUOTE]
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