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<blockquote data-quote="Eirikrautha" data-source="post: 7375324" data-attributes="member: 6777843"><p>Players like customization. I'm not sure if that statement is so vague as to have little meaning or is a declaration of opinion masquerading as fact.</p><p></p><p></p><p>Ahhh, I see the issue now! When you say "customization" you mean "a differentiation of character abilities enforced by the rules structure." That's the reason for the disconnect between you and the person you are arguing with. See, I've been "customizing" characters since AD&D; I just never needed the rules to tell me it was ok for one of my fighters to be different from another.</p><p></p><p>Im not being flippant here. When you talk about customization, you are actually advocating for finely delineated character abilities built into the rules. This increases certain choices available to characters during one phase of the game (during character building) and decreases choices during others (during play, if your character did not take a certain "feat", they are either mechanically or mathematically restricted from attempting something). So you enjoy PF as a "front loaded choice" game. I'm sure many other players do as well. But the success of 5e (not to mention OSR) also suggests many do not. It appears that PF2 will continue to front load it's choices, which explains why some of the posters can already tell it is not a game for them...</p></blockquote><p></p>
[QUOTE="Eirikrautha, post: 7375324, member: 6777843"] Players like customization. I'm not sure if that statement is so vague as to have little meaning or is a declaration of opinion masquerading as fact. Ahhh, I see the issue now! When you say "customization" you mean "a differentiation of character abilities enforced by the rules structure." That's the reason for the disconnect between you and the person you are arguing with. See, I've been "customizing" characters since AD&D; I just never needed the rules to tell me it was ok for one of my fighters to be different from another. Im not being flippant here. When you talk about customization, you are actually advocating for finely delineated character abilities built into the rules. This increases certain choices available to characters during one phase of the game (during character building) and decreases choices during others (during play, if your character did not take a certain "feat", they are either mechanically or mathematically restricted from attempting something). So you enjoy PF as a "front loaded choice" game. I'm sure many other players do as well. But the success of 5e (not to mention OSR) also suggests many do not. It appears that PF2 will continue to front load it's choices, which explains why some of the posters can already tell it is not a game for them... [/QUOTE]
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