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<blockquote data-quote="Arakasius" data-source="post: 7375429" data-attributes="member: 6944960"><p>I care about how the game plays out when the game gets going. And I was talking about fighter, not all classes. Races/subraces don't change how a fighter plays. Fighting styles similarly has no impact on how you play for most of them. Protection does, but archery/defense/dueling/great weapon fighting/two weapon fighting all just give a passive bonus to something. None actually open up new things you can do. And I doubt anyone takes tunnel fighter or mariner. Feats are an optional rule and other than Battle Master the martial archetypes aren't really giving you any new actions to do. If you play a melee in 5e you're going to be doing move, attack, bonus action attack for pretty much your entire career. Which is something you can do as well in PF1/2 with no feats.</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7375429, member: 6944960"] I care about how the game plays out when the game gets going. And I was talking about fighter, not all classes. Races/subraces don't change how a fighter plays. Fighting styles similarly has no impact on how you play for most of them. Protection does, but archery/defense/dueling/great weapon fighting/two weapon fighting all just give a passive bonus to something. None actually open up new things you can do. And I doubt anyone takes tunnel fighter or mariner. Feats are an optional rule and other than Battle Master the martial archetypes aren't really giving you any new actions to do. If you play a melee in 5e you're going to be doing move, attack, bonus action attack for pretty much your entire career. Which is something you can do as well in PF1/2 with no feats. [/QUOTE]
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