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<blockquote data-quote="Arilyn" data-source="post: 7375521" data-attributes="member: 6816042"><p>PF characters can choose from a ton of talents/special abilities, which allow players to craft their characters. Years ago I made a character who had been murdered, woke up in his crypt and had no idea who brought him back from the dead. I was inspired by "The Crow." I used urban barbarian, not because he was a barbarian, but because the controlled rage matched his cold fury when he went into combat. There were so many rage options that it was easy to find ones that matched my character's background. I also took a feat that caused him to heal from negative energy, and be harmed by positive energy. It was more of a hindrance than a help, but fit my character's "not quite alive" state perfectly. Of course, I could use this background in 5e, but I would need the most permissive GM in the world to allow me to do the things I got from the varying styles of rages. I had an ability from urban barbarian that allowed my character to move freely through crowds. How would that work, if I didn't explicitly have the talent?</p><p></p><p>This is just the tip of the iceberg of the reasons players enjoy PF. You can't just roleplay anything, or we could play with nothing but a handful of dice. I get the appeal of 5e. PF characters are more crunchy and complicated but this does not take away from player choice during actual play. PF2 seeks to keep these options open while streamlining rules. There's room for a crunchier DnD, otherwise there would be no PF fans. Paizo just needs a big enough base to support their company and their game, not make a 5e clone.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7375521, member: 6816042"] PF characters can choose from a ton of talents/special abilities, which allow players to craft their characters. Years ago I made a character who had been murdered, woke up in his crypt and had no idea who brought him back from the dead. I was inspired by "The Crow." I used urban barbarian, not because he was a barbarian, but because the controlled rage matched his cold fury when he went into combat. There were so many rage options that it was easy to find ones that matched my character's background. I also took a feat that caused him to heal from negative energy, and be harmed by positive energy. It was more of a hindrance than a help, but fit my character's "not quite alive" state perfectly. Of course, I could use this background in 5e, but I would need the most permissive GM in the world to allow me to do the things I got from the varying styles of rages. I had an ability from urban barbarian that allowed my character to move freely through crowds. How would that work, if I didn't explicitly have the talent? This is just the tip of the iceberg of the reasons players enjoy PF. You can't just roleplay anything, or we could play with nothing but a handful of dice. I get the appeal of 5e. PF characters are more crunchy and complicated but this does not take away from player choice during actual play. PF2 seeks to keep these options open while streamlining rules. There's room for a crunchier DnD, otherwise there would be no PF fans. Paizo just needs a big enough base to support their company and their game, not make a 5e clone. [/QUOTE]
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