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Fighter Class rewrite
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<blockquote data-quote="Quickleaf" data-source="post: 8402654" data-attributes="member: 20323"><p>[USER=83242]@dave2008[/USER] Glad to see folks reading this a year later. I've glimpsed a little at LevelUp's public playtest – a lot of it is very interesting, and I think quite well done, but definitely turning up the complexity dial an order of magnitude.</p><p></p><p>I was aiming for something a bit lighter or tighter in focus. My first try at homebrewing the fighter ended up with big lists of maneuver-like things to choose from, and it was just too much bloat. So this was my slimmer take.</p><p></p><p>I like a lot of those changes for your home game. The idea of the fighter being the "gets the most out of reactions" class has a lot going for it. I know that wasn't baked into 3e, but apparently Combat Reflexes was one of the more popular feat options from what I've heard.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8402654, member: 20323"] [USER=83242]@dave2008[/USER] Glad to see folks reading this a year later. I've glimpsed a little at LevelUp's public playtest – a lot of it is very interesting, and I think quite well done, but definitely turning up the complexity dial an order of magnitude. I was aiming for something a bit lighter or tighter in focus. My first try at homebrewing the fighter ended up with big lists of maneuver-like things to choose from, and it was just too much bloat. So this was my slimmer take. I like a lot of those changes for your home game. The idea of the fighter being the "gets the most out of reactions" class has a lot going for it. I know that wasn't baked into 3e, but apparently Combat Reflexes was one of the more popular feat options from what I've heard. [/QUOTE]
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