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Fighter Class rewrite
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<blockquote data-quote="ECMO3" data-source="post: 8410545" data-attributes="member: 7030563"><p>I do not think more than 1 OA would work well for 5E because it breaks action economy and that would I believe severely unbalance the game because of the effect of bounded accuracy (more attacks means a much higher mean damage against a given AC and outrunning the intentional limits put in place with BA).</p><p></p><p>I think a better option is to base new abilities around the structures and mechanics already in place and in that respect have limited-use abilities to add damage or effects to provide that "epic feel".</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8410545, member: 7030563"] I do not think more than 1 OA would work well for 5E because it breaks action economy and that would I believe severely unbalance the game because of the effect of bounded accuracy (more attacks means a much higher mean damage against a given AC and outrunning the intentional limits put in place with BA). I think a better option is to base new abilities around the structures and mechanics already in place and in that respect have limited-use abilities to add damage or effects to provide that "epic feel". [/QUOTE]
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