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Fighter Core Class Variant
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<blockquote data-quote="Outergod" data-source="post: 26255" data-attributes="member: 2179"><p>I hear the "just multiclass" argument all the time but I really don't think it's valid. Multiclassing itself concerns me greatly...so a normal Wizard studies for a period of years to get to 1st level but another class can just go ahead and switch to Wizard with X weeks of training?? Whaa?? Same goes with all the other classes.</p><p></p><p>That's why I like to create Core Classes that fill a specific role. Plus, my players love to have "custom" core classes available to them. Most of the Core Classes that my characters want are just slight variants on official ones. So...I just try to balance out the slight variances. </p><p></p><p>And, as far as switching out skill X for skill Y just because the character doesn't plan to use it...I think it's a perfectly good reason. I don't see any reason why a player should have to stick w/ the official core classes. Of course, the skills should, like you said, be relatively equal. But I wasn't really talking about switching out Handle Animal for Use Magic Device...I believe it came down to 1) Loss of the 1st level bonus fighter feat, 2) Hit Die reduced to d8 3) Loss of Med. Armor, Heavy Armor and Shield Profs....all for the aquisition of 6 or 7 very useful class skills. </p><p></p><p>Outergod</p></blockquote><p></p>
[QUOTE="Outergod, post: 26255, member: 2179"] I hear the "just multiclass" argument all the time but I really don't think it's valid. Multiclassing itself concerns me greatly...so a normal Wizard studies for a period of years to get to 1st level but another class can just go ahead and switch to Wizard with X weeks of training?? Whaa?? Same goes with all the other classes. That's why I like to create Core Classes that fill a specific role. Plus, my players love to have "custom" core classes available to them. Most of the Core Classes that my characters want are just slight variants on official ones. So...I just try to balance out the slight variances. And, as far as switching out skill X for skill Y just because the character doesn't plan to use it...I think it's a perfectly good reason. I don't see any reason why a player should have to stick w/ the official core classes. Of course, the skills should, like you said, be relatively equal. But I wasn't really talking about switching out Handle Animal for Use Magic Device...I believe it came down to 1) Loss of the 1st level bonus fighter feat, 2) Hit Die reduced to d8 3) Loss of Med. Armor, Heavy Armor and Shield Profs....all for the aquisition of 6 or 7 very useful class skills. Outergod [/QUOTE]
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