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Fighter design goals . L&L April 30th
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<blockquote data-quote="thecasualoblivion" data-source="post: 5895374" data-attributes="member: 59096"><p>1. Makes me a little nervous, there being some balance issues with one class being better than others at combat as opposed to everybody being good at combat in their own way.</p><p>2. This is pretty standard, though when the game stops being mundane Fighters should transcend being mundane</p><p>3. Hell yea</p><p>4. I'd actually like to see this, and I'll believe it when I see it. Customizable character creation seems to inevitably results in people focusing on doing one thing well at the expense of everything else. The only way I see this truly happening is giving Fighters competence in their non-specialized style for freee.</p><p>5. This one kind of confusing, not sure what they mean. It makes me think back to 2E when the Fighter's HP and AC were at lot higher compared to everything else than they tended to be in 3E and 4E. In 2E and earlier, the Fighter didn't just have the best numbers, it wasn't even close.</p><p>6. <strong><em><span style="font-size: 18px">YesYesYesYesYesYeesYesYesYesYesYes</span></em></strong></p><p></p><p>Should have been on the list</p><p></p><p>(7.) Fighters should be awesome outside of combat. Its been said before, and it should be repeated until Mike Mearls' ears bleed.</p><p></p><p>(8.) Fighters shoudn't be boring. Fighters shouldn't have to spam the same thing every turn because its all they are.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5895374, member: 59096"] 1. Makes me a little nervous, there being some balance issues with one class being better than others at combat as opposed to everybody being good at combat in their own way. 2. This is pretty standard, though when the game stops being mundane Fighters should transcend being mundane 3. Hell yea 4. I'd actually like to see this, and I'll believe it when I see it. Customizable character creation seems to inevitably results in people focusing on doing one thing well at the expense of everything else. The only way I see this truly happening is giving Fighters competence in their non-specialized style for freee. 5. This one kind of confusing, not sure what they mean. It makes me think back to 2E when the Fighter's HP and AC were at lot higher compared to everything else than they tended to be in 3E and 4E. In 2E and earlier, the Fighter didn't just have the best numbers, it wasn't even close. 6. [B][I][SIZE=5]YesYesYesYesYesYeesYesYesYesYesYes[/SIZE][/I][/B] Should have been on the list (7.) Fighters should be awesome outside of combat. Its been said before, and it should be repeated until Mike Mearls' ears bleed. (8.) Fighters shoudn't be boring. Fighters shouldn't have to spam the same thing every turn because its all they are. [/QUOTE]
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Fighter design goals . L&L April 30th
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