Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter design goals . L&L April 30th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 5895395" data-attributes="member: 95493"><p>Sarcasm?</p><p></p><p>I don't really object to anything he lays out in the 6 point system because there is virtually nothing to say about for his 6 point system. There is no info for us to look at or discuss, just impressions to be gained.</p><p></p><p>1. He talks about being the best at fighting. We get no information on what "fighter skills" are but the fighter will be the best at them. Hard to argue with non-specifics. It is like saying "the magic caster will be the best at casting magic" and then expecting me to be wowed by the statement.</p><p></p><p>2. Fighters will use mundane abilities not magical ones. If this can be followed through so that the powers don't feel like magic ones great, but wasn't this tagline used for 4e's martial exploits too? Again, no details or specifics or anything to sink my teeth into except fighters aren't magic people ... great.</p><p></p><p>3. Fighters will be one man armies, capable of taking down 300 men and tearing off arms to defeat dragons.. but (as per 2) they will do it mundanely... They will use mundane (non-magic) exploits in epic and mythological ways. For me this goes back to them saying that fighters should be like Herculues and able to redirect rivers to clean out stables. </p><p></p><p>4. Back to fighter is the best, but not explaining how. Say monks will be equal with unarmed worries me a little. I don't expect monks (using unarmed) and fighters to be the same. I would expect them to both fight without weapons in hand but the WAYS they do it should be utterly different. It also worries me when they talk about paladins being near the fighter's level, as many seem to consider paladins to BE fighters with a conscience. Once again this part talks about "fighter skill" without giving info.</p><p></p><p>5. Fighter is the toughest, so slipping back into 4e's "defender" roll is all this seems to tell me. They get extra HP and best armor but that isn't a surprise and once again - no details.</p><p></p><p>6. OMG 6... </p><p><strong>"A High-Level Fighter and a High-Level Wizard Are Equal"</strong></p><p>This scares me. By most definitions this either means the fighter is going to be INSANELY difficult to fight against or the wizard is going to suck. By Mearls' example it seems to be the former. To a certain extent isn't this the same trap we fell into with 4e and to a certain extent with 3e? Trying to balance the power levels out?</p><p>I mean yes it would be nice for the fighter not to be overshadowed by the wizard but I don't see why it is necessary for them to be "equal" to the wizard either. Being equal in terms of "doing as much damage" at roughly the same pace and effects as a wizard is a major issue many of us had with 4e. It doesn't make the fighter special, it makes them annoyingly similar. It doesn't make sense for the "mundane" fighter to be able to take down swaths of orcs with every blow every round all the time. It doesn't. That is part of what makes wizards so valuable is their ability to spread out damage. All this does is make fighters into wizards, except holding a sword, which is by far the wrong way to go.</p><p></p><p>Although this isn't really what he is saying in 6, he is talking about what they want to try and do, not what they have actually done or what we will be able to playtest. At best 6 gives us that the fighter will shrug off effects more easily. I guess I'm supposed to be overjoyed that I got part of something in the last line of 6 points being focused on by the WotC team - yay. (Mine is sarcastic).</p><p></p><p>On a side note: I'm really not opposed to them releasing these L+Ls (or others) but it seems like they should be giving us more to go on. Not just talking about nothing for the sake of talking about nothing.</p><p></p><p>Other side note: In terms of 3e for example, it isn't the fireballs that were the issue, not really. It was the time stopped, delayed blast fireballs that were a problem. It was the (perceived or not) issue of Save or Die. Or the Scry, Teleport and Kill combo. Or the no-save spells. Or the having a spell for anything. Or having just the perfect spell for anything. Or the random extra effects (web at lower levels). And so on, and on and on. Very few objections can really be raised about the fireball because those objections can be easily dealt with - reduce the damage or change how they work very minorly and people have nothing left to argue about. But with the NUMEROUS other objections and issues there are very few recourses. These are the ones that need to be addressed and balanced against (assuming they exist in the new edition - which I hope they do but differently). At higher levels the issue is the flying, invisible wizard throwing out group disable spells.. not fireball.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5895395, member: 95493"] Sarcasm? I don't really object to anything he lays out in the 6 point system because there is virtually nothing to say about for his 6 point system. There is no info for us to look at or discuss, just impressions to be gained. 1. He talks about being the best at fighting. We get no information on what "fighter skills" are but the fighter will be the best at them. Hard to argue with non-specifics. It is like saying "the magic caster will be the best at casting magic" and then expecting me to be wowed by the statement. 2. Fighters will use mundane abilities not magical ones. If this can be followed through so that the powers don't feel like magic ones great, but wasn't this tagline used for 4e's martial exploits too? Again, no details or specifics or anything to sink my teeth into except fighters aren't magic people ... great. 3. Fighters will be one man armies, capable of taking down 300 men and tearing off arms to defeat dragons.. but (as per 2) they will do it mundanely... They will use mundane (non-magic) exploits in epic and mythological ways. For me this goes back to them saying that fighters should be like Herculues and able to redirect rivers to clean out stables. 4. Back to fighter is the best, but not explaining how. Say monks will be equal with unarmed worries me a little. I don't expect monks (using unarmed) and fighters to be the same. I would expect them to both fight without weapons in hand but the WAYS they do it should be utterly different. It also worries me when they talk about paladins being near the fighter's level, as many seem to consider paladins to BE fighters with a conscience. Once again this part talks about "fighter skill" without giving info. 5. Fighter is the toughest, so slipping back into 4e's "defender" roll is all this seems to tell me. They get extra HP and best armor but that isn't a surprise and once again - no details. 6. OMG 6... [B]"A High-Level Fighter and a High-Level Wizard Are Equal"[/B] This scares me. By most definitions this either means the fighter is going to be INSANELY difficult to fight against or the wizard is going to suck. By Mearls' example it seems to be the former. To a certain extent isn't this the same trap we fell into with 4e and to a certain extent with 3e? Trying to balance the power levels out? I mean yes it would be nice for the fighter not to be overshadowed by the wizard but I don't see why it is necessary for them to be "equal" to the wizard either. Being equal in terms of "doing as much damage" at roughly the same pace and effects as a wizard is a major issue many of us had with 4e. It doesn't make the fighter special, it makes them annoyingly similar. It doesn't make sense for the "mundane" fighter to be able to take down swaths of orcs with every blow every round all the time. It doesn't. That is part of what makes wizards so valuable is their ability to spread out damage. All this does is make fighters into wizards, except holding a sword, which is by far the wrong way to go. Although this isn't really what he is saying in 6, he is talking about what they want to try and do, not what they have actually done or what we will be able to playtest. At best 6 gives us that the fighter will shrug off effects more easily. I guess I'm supposed to be overjoyed that I got part of something in the last line of 6 points being focused on by the WotC team - yay. (Mine is sarcastic). On a side note: I'm really not opposed to them releasing these L+Ls (or others) but it seems like they should be giving us more to go on. Not just talking about nothing for the sake of talking about nothing. Other side note: In terms of 3e for example, it isn't the fireballs that were the issue, not really. It was the time stopped, delayed blast fireballs that were a problem. It was the (perceived or not) issue of Save or Die. Or the Scry, Teleport and Kill combo. Or the no-save spells. Or the having a spell for anything. Or having just the perfect spell for anything. Or the random extra effects (web at lower levels). And so on, and on and on. Very few objections can really be raised about the fireball because those objections can be easily dealt with - reduce the damage or change how they work very minorly and people have nothing left to argue about. But with the NUMEROUS other objections and issues there are very few recourses. These are the ones that need to be addressed and balanced against (assuming they exist in the new edition - which I hope they do but differently). At higher levels the issue is the flying, invisible wizard throwing out group disable spells.. not fireball. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter design goals . L&L April 30th
Top