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Fighter design goals . L&L April 30th
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<blockquote data-quote="FinalSonicX" data-source="post: 5895428" data-attributes="member: 63787"><p>All of these design goals sound good to me except #1 and #5. #1 just sounds terribly vague (I do want fighters to be the best at fighting, but I also want all other classes to be able to contribute, particularly the other more mundane classes like rogue, ranger, paladin, and barbarian). #5 is only concerning because my experience with Barbarians is that they tend to have the largest health, but I also note that there was mention of rangers and paladins but no barbarians (some kind of implication that barbarian is a background/theme rather than a player class?).</p><p></p><p>Also, the comment about mythic or legendary feats of heroism by fighters is a little tiny bit worrying. I love it when fighters can do heroic things like Beowulf, but I don't necessarily want this tone to be pervasive in the system itself until epic levels. Just a personal preference in tone and capability. Perhaps modules will be able to make up for anything I don't particularly like in this regard. I remain hopeful.</p><p></p><p>Otherwise looks good. Obviously the article is pretty light on details and are really just comments on what the designers would like to accomplish - no telling if they'll actually pull it off until we see the rules.</p></blockquote><p></p>
[QUOTE="FinalSonicX, post: 5895428, member: 63787"] All of these design goals sound good to me except #1 and #5. #1 just sounds terribly vague (I do want fighters to be the best at fighting, but I also want all other classes to be able to contribute, particularly the other more mundane classes like rogue, ranger, paladin, and barbarian). #5 is only concerning because my experience with Barbarians is that they tend to have the largest health, but I also note that there was mention of rangers and paladins but no barbarians (some kind of implication that barbarian is a background/theme rather than a player class?). Also, the comment about mythic or legendary feats of heroism by fighters is a little tiny bit worrying. I love it when fighters can do heroic things like Beowulf, but I don't necessarily want this tone to be pervasive in the system itself until epic levels. Just a personal preference in tone and capability. Perhaps modules will be able to make up for anything I don't particularly like in this regard. I remain hopeful. Otherwise looks good. Obviously the article is pretty light on details and are really just comments on what the designers would like to accomplish - no telling if they'll actually pull it off until we see the rules. [/QUOTE]
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Fighter design goals . L&L April 30th
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