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*Pathfinder & Starfinder
Fighter design goals . L&L April 30th
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<blockquote data-quote="GM Dave" data-source="post: 5895490" data-attributes="member: 6687992"><p>I can not do a proper comparison because I have not played A Song of Ice and Fire with friends yet. I hope that by the end of the month to do it.</p><p></p><p>It is a low fantasy world.</p><p></p><p>The system is a roll and keep system using d6. Using an Axe might be Fighting 4d + 2B Axe; where Fighting is the Attribute that represents your general melee skill and 2B Axe represents a further study in using Axes.</p><p></p><p>A player would roll 6d (4+2) and then choose the best 4 to keep as their total.</p><p></p><p>The attack roll would then be compared to your opponents defense which is based on 3 attributes/skills (Agility, Athletics, Awareness). A normal person would have a 6 defense (2 is normal making this 2+2+2).</p><p></p><p>Plate Armour has a -6 modifier to the defense (so even a skilled warrior that might have 3s or 4s in their attributes will have a defense of 6 at most when wearing plate armour making them fairly easy to hit and a commoner is just a walking target for thumping).</p><p></p><p>A standard Shield gives a +2 while a large Kite shield would give a +4. You can see how this can be important for offsetting the penalty of wearing heavy armour but a mostly naked person using a shield could still benefit.</p><p></p><p>If you surpass the person's defense then you get to do damage. For every 5 points that you surpass the person's defense the damage done is multiplied.</p><p></p><p>Damage done is related to the attribute/skill modified by the weapon used. If you have say a knife then the damage is Athletics -2 while a Longsword is Athletics +1 and a Great Sword is Athletics +3. A normal fighter would have Athletics of 3. This gives a range of 1, 4, & 6.</p><p></p><p>If you were attacking a person with a defense of 10 and you rolled an 11 to hit with a Longsword.</p><p></p><p>If the person had no armour then you would have beat the target number by 1 and done 4 damage.</p><p></p><p>If the person had no armour and a shield raising their defense to 12 then you would have missed.</p><p></p><p>If the person had been wearing plate armour then their defense would have been lowered to 4. You would have thus beaten their total by more than 5 and get to do 4x2 = 8 damage.</p><p></p><p>Health (HP in the game) is Endurance x3. An average person has 6 Health and warrior will often have no more than 5 x3 = 15 Health.</p><p></p><p>So, if you had hit the average person for 4 damage with the longsword then they are in bad shape and a regular warrior is down a 1/3 of their health (assuming 12 Health total).</p><p></p><p>Plate Armour provides 10 AR. This means that in the example where the longsword hit for a bonus total of 8 damage that the armour held and none was transferred on to the warrior inside the suit. If the attacker had used a Great Sword 6x2 = 12 damage then there would be some minor damage to the person inside the armour from the hit.</p><p></p><p>The weapon list is interesting and colourful. Some weapons will impose a negative bonus die to using them because they are more difficult to learn to use (Flails and Whips are examples). Some weapons do extra effects if you get a couple of raises. Some weapons are described as Vicious (normally if you knock a person to 0 heath then you can choose how wounded you want them to be but vicious weapons automatically send a person to dying). Some weapons can impale a person and there are rules that if you impale someone that you can then stick them to the wall or ground.</p><p></p><p>It looks like it will be a fun system to play.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5895490, member: 6687992"] I can not do a proper comparison because I have not played A Song of Ice and Fire with friends yet. I hope that by the end of the month to do it. It is a low fantasy world. The system is a roll and keep system using d6. Using an Axe might be Fighting 4d + 2B Axe; where Fighting is the Attribute that represents your general melee skill and 2B Axe represents a further study in using Axes. A player would roll 6d (4+2) and then choose the best 4 to keep as their total. The attack roll would then be compared to your opponents defense which is based on 3 attributes/skills (Agility, Athletics, Awareness). A normal person would have a 6 defense (2 is normal making this 2+2+2). Plate Armour has a -6 modifier to the defense (so even a skilled warrior that might have 3s or 4s in their attributes will have a defense of 6 at most when wearing plate armour making them fairly easy to hit and a commoner is just a walking target for thumping). A standard Shield gives a +2 while a large Kite shield would give a +4. You can see how this can be important for offsetting the penalty of wearing heavy armour but a mostly naked person using a shield could still benefit. If you surpass the person's defense then you get to do damage. For every 5 points that you surpass the person's defense the damage done is multiplied. Damage done is related to the attribute/skill modified by the weapon used. If you have say a knife then the damage is Athletics -2 while a Longsword is Athletics +1 and a Great Sword is Athletics +3. A normal fighter would have Athletics of 3. This gives a range of 1, 4, & 6. If you were attacking a person with a defense of 10 and you rolled an 11 to hit with a Longsword. If the person had no armour then you would have beat the target number by 1 and done 4 damage. If the person had no armour and a shield raising their defense to 12 then you would have missed. If the person had been wearing plate armour then their defense would have been lowered to 4. You would have thus beaten their total by more than 5 and get to do 4x2 = 8 damage. Health (HP in the game) is Endurance x3. An average person has 6 Health and warrior will often have no more than 5 x3 = 15 Health. So, if you had hit the average person for 4 damage with the longsword then they are in bad shape and a regular warrior is down a 1/3 of their health (assuming 12 Health total). Plate Armour provides 10 AR. This means that in the example where the longsword hit for a bonus total of 8 damage that the armour held and none was transferred on to the warrior inside the suit. If the attacker had used a Great Sword 6x2 = 12 damage then there would be some minor damage to the person inside the armour from the hit. The weapon list is interesting and colourful. Some weapons will impose a negative bonus die to using them because they are more difficult to learn to use (Flails and Whips are examples). Some weapons do extra effects if you get a couple of raises. Some weapons are described as Vicious (normally if you knock a person to 0 heath then you can choose how wounded you want them to be but vicious weapons automatically send a person to dying). Some weapons can impale a person and there are rules that if you impale someone that you can then stick them to the wall or ground. It looks like it will be a fun system to play. [/QUOTE]
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