Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter design goals . L&L April 30th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 5895515" data-attributes="member: 6688937"><p>Okay, without reading the rest of the thread first...</p><p></p><p>1. The Fighter Is the Best at . . . Fighting!</p><p></p><p>Sounds good. I have a minor concern that this is a lot of weight for one class, given the breadth of what "Fighting" entails in a game like D&D. </p><p></p><p>2. The Fighter Draws on Training and Experience, not Magic</p><p></p><p>Okay.</p><p></p><p>3. The Fighter Exists in a World of Myth, Fantasy, and Legend</p><p></p><p>Okay, not sure why this and #2 aren't some kind of joint point, but whatever.</p><p></p><p>4. The Fighter Is Versatile</p><p></p><p style="margin-left: 20px">The fighter is skilled with all weapons. The best archer, jouster, and swordmaster in the realm are all fighters. A monk can match a fighter’s skill when it comes to unarmed combat, and rangers and paladins are near a fighter’s skill level, but the fighter is typically in a class by itself regardless of weapon.</p> <p style="margin-left: 20px"></p><p>And this is where my problem with #1 comes up. This idea is okay, I think, except that we don't seem to want the realm's best archer, jouster, and swordmaster to be <em>the same guy!</em> I'll rant below on this.</p><p></p><p>5. The Fighter Is the Toughest Character</p><p></p><p>My Barbarian's toes say "ouch."</p><p></p><p>6. A High-Level Fighter and a High-Level Wizard Are Equal</p><p></p><p>Absolutely no problem here. Although I prefer taking the Wizard down a few notches by making magic riskier than it has been of late.</p><p></p><p> Anyway, I generally don't object to the overall tone, except to the #1 & #4 rant below.</p><p></p><p>Begin Rant, Ignore as you will:</p><p>The problem with #4\#1 is pretty fundamental. So the fighter is good an <em>everything with every weapon.</em> Fine, so long as I have only one at the table. A recent BECMI-ish game that I played in saw three fighters at the table. We were functionally <u>identical</u>. It made magic item distribution an argumentative chore, with the added bonus that we were defined by our stuff...I thought that was a bad thing. It was bad enough that the DM retrofitted in some subclasses for us by 5th level. </p><p></p><p>So 3.x approaches this problem with feats. The fighter got the most, and they helped spruce them up with specialties. The problem is that now the mechanical weight is on the feats, not the class. So I can't look at (or write up) a Fighter without looking at his list of feats to find out what he can really do. Suddenly, the idea that the fighter is best at fighting becomes questionable. A specialist with his weapon can be far more effective that a non-specialized fighter. Which brings up another question:</p><p></p><p>Which fighter do you balance with the Wizard? Is the super-swordsman or Joe Generico the fighter who is equally effective as the spellchucker? If you make something (anything) like specialization count so little that this difference is academic, then I (as a DM, if not player) will resent the extra effort that it burdens me with. </p><p></p><p>If you later add in an Archer class, should he be better than the Fighter at Archery? If you do take that route (and don't splatbook sales demand it?), is a large party better served by dumping the Fighter and instead having an Archer, Swashbuckler, and Weaponmaster?</p><p></p><p>End Rant</p><p></p><p>Maybe themes will help make this a bit easier? Obviously, I don't know how well they <em>will</em> help this, but the possibility is there. Tacking "Lurker", "Slayer", or "Academic" to the top of the Character Sheet might make it a bit easier to tell right off how they work. I just hope that themes are already mechanically optimized. I hate the idea of having to again build NPCs tiny piece by tiny piece. </p><p></p><p>Anyhow, time to read the rest of the thread and find out how crazy I am.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5895515, member: 6688937"] Okay, without reading the rest of the thread first... 1. The Fighter Is the Best at . . . Fighting! Sounds good. I have a minor concern that this is a lot of weight for one class, given the breadth of what "Fighting" entails in a game like D&D. 2. The Fighter Draws on Training and Experience, not Magic Okay. 3. The Fighter Exists in a World of Myth, Fantasy, and Legend Okay, not sure why this and #2 aren't some kind of joint point, but whatever. 4. The Fighter Is Versatile [INDENT]The fighter is skilled with all weapons. The best archer, jouster, and swordmaster in the realm are all fighters. A monk can match a fighter’s skill when it comes to unarmed combat, and rangers and paladins are near a fighter’s skill level, but the fighter is typically in a class by itself regardless of weapon. [/INDENT]And this is where my problem with #1 comes up. This idea is okay, I think, except that we don't seem to want the realm's best archer, jouster, and swordmaster to be [I]the same guy![/I] I'll rant below on this. 5. The Fighter Is the Toughest Character My Barbarian's toes say "ouch." 6. A High-Level Fighter and a High-Level Wizard Are Equal Absolutely no problem here. Although I prefer taking the Wizard down a few notches by making magic riskier than it has been of late. Anyway, I generally don't object to the overall tone, except to the #1 & #4 rant below. Begin Rant, Ignore as you will: The problem with #4\#1 is pretty fundamental. So the fighter is good an [I]everything with every weapon.[/I] Fine, so long as I have only one at the table. A recent BECMI-ish game that I played in saw three fighters at the table. We were functionally [U]identical[/U]. It made magic item distribution an argumentative chore, with the added bonus that we were defined by our stuff...I thought that was a bad thing. It was bad enough that the DM retrofitted in some subclasses for us by 5th level. So 3.x approaches this problem with feats. The fighter got the most, and they helped spruce them up with specialties. The problem is that now the mechanical weight is on the feats, not the class. So I can't look at (or write up) a Fighter without looking at his list of feats to find out what he can really do. Suddenly, the idea that the fighter is best at fighting becomes questionable. A specialist with his weapon can be far more effective that a non-specialized fighter. Which brings up another question: Which fighter do you balance with the Wizard? Is the super-swordsman or Joe Generico the fighter who is equally effective as the spellchucker? If you make something (anything) like specialization count so little that this difference is academic, then I (as a DM, if not player) will resent the extra effort that it burdens me with. If you later add in an Archer class, should he be better than the Fighter at Archery? If you do take that route (and don't splatbook sales demand it?), is a large party better served by dumping the Fighter and instead having an Archer, Swashbuckler, and Weaponmaster? End Rant Maybe themes will help make this a bit easier? Obviously, I don't know how well they [I]will[/I] help this, but the possibility is there. Tacking "Lurker", "Slayer", or "Academic" to the top of the Character Sheet might make it a bit easier to tell right off how they work. I just hope that themes are already mechanically optimized. I hate the idea of having to again build NPCs tiny piece by tiny piece. Anyhow, time to read the rest of the thread and find out how crazy I am.:D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter design goals . L&L April 30th
Top