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Fighter design goals . L&L April 30th
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<blockquote data-quote="Choranzanus" data-source="post: 5895764" data-attributes="member: 43291"><p>In my opinion fighters are really dependent on how exactly fighting system works. For example, I disagree that fighters could not be defenders in past editions, I think when you used initiative system tacticaly that was quite possible. But in any case that is something that can be done without resorting to things like marking. In past (2e times) mages had trouble with spell failure and they were more limited in spells. I would also remove critical hits from the game and put them back stronger as special ability of fighters (or warriors to be precise). </p><p></p><p>What I would like to hear:</p><p>1) That fighters will reconcile doing large damage with stoping enemies in their tracks (being a defender). Because these things really support each other and I dont thing having different builds of this type makes much sense.</p><p>2) No powers or the like. I am not totally opposed to per day abilities but what is really not acceptable is some explanations of them like you have lucky hit and so you do more damage etc. You dont choose to have luck, you should actually roll high on attack roll or something etc.</p><p>3) Fighters should really be capable of fighting with all weapons, especialy ranged and melee. The 4e fighter was a disaster in this sense.</p></blockquote><p></p>
[QUOTE="Choranzanus, post: 5895764, member: 43291"] In my opinion fighters are really dependent on how exactly fighting system works. For example, I disagree that fighters could not be defenders in past editions, I think when you used initiative system tacticaly that was quite possible. But in any case that is something that can be done without resorting to things like marking. In past (2e times) mages had trouble with spell failure and they were more limited in spells. I would also remove critical hits from the game and put them back stronger as special ability of fighters (or warriors to be precise). What I would like to hear: 1) That fighters will reconcile doing large damage with stoping enemies in their tracks (being a defender). Because these things really support each other and I dont thing having different builds of this type makes much sense. 2) No powers or the like. I am not totally opposed to per day abilities but what is really not acceptable is some explanations of them like you have lucky hit and so you do more damage etc. You dont choose to have luck, you should actually roll high on attack roll or something etc. 3) Fighters should really be capable of fighting with all weapons, especialy ranged and melee. The 4e fighter was a disaster in this sense. [/QUOTE]
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