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General Tabletop Discussion
*Pathfinder & Starfinder
Fighter design goals . L&L April 30th
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<blockquote data-quote="Lord Mhoram" data-source="post: 5895803" data-attributes="member: 4789"><p>Some things I didn't see addressed.</p><p></p><p>The Three Pillars approach - Combat, exploration, roleplay.</p><p>They have said that some characters will be better at one of those than the other, but all will have core competence in each.</p><p></p><p>So the Fighter is the best at fighting - Combat is where he shine. In the exploration side he is effective, but the Rogue or Ranger can outshine him. Maybe in the roleplay side (perhaps social stuff) the bard shines, while the fighter is competent, but not the best (assuming mechanical input into roleplaying which may be a big assumption).</p><p></p><p>So yeah the fighter is the best at fighting, doesn't mean he dominates the game, just shines the most in combat. </p><p></p><p>I also remember the whole "I wish I was a fighter" "I wish I was a wizard" thing from one of the older articles - and I could see this (completely made up).</p><p></p><p>Round 1 - fighter wads into the big group of enemies and takes down 2. Wizard dailies and damages on.</p><p>Round 2 - Fighter does something special and drops 3 more. Wizard finished off his first one.</p><p>Round 3 - fighter takes down 2, wizard rolls well and takes 1 down.</p><p>Round 4 - fighter takes down 3 again, and wizard seeing that there are still a whole bunch of them throws a fireball and drops the last 5.</p><p></p><p>4 round combat - fighter takes out 10, wizard 8. Fighter got some special stuff (taking out 3 in two other rounds) and wizard got his fireball.</p><p></p><p>Again, I'm just pulling this out of thin air, but that could be a way for the wizard to do well in combat, but the fighter outshines him.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5895803, member: 4789"] Some things I didn't see addressed. The Three Pillars approach - Combat, exploration, roleplay. They have said that some characters will be better at one of those than the other, but all will have core competence in each. So the Fighter is the best at fighting - Combat is where he shine. In the exploration side he is effective, but the Rogue or Ranger can outshine him. Maybe in the roleplay side (perhaps social stuff) the bard shines, while the fighter is competent, but not the best (assuming mechanical input into roleplaying which may be a big assumption). So yeah the fighter is the best at fighting, doesn't mean he dominates the game, just shines the most in combat. I also remember the whole "I wish I was a fighter" "I wish I was a wizard" thing from one of the older articles - and I could see this (completely made up). Round 1 - fighter wads into the big group of enemies and takes down 2. Wizard dailies and damages on. Round 2 - Fighter does something special and drops 3 more. Wizard finished off his first one. Round 3 - fighter takes down 2, wizard rolls well and takes 1 down. Round 4 - fighter takes down 3 again, and wizard seeing that there are still a whole bunch of them throws a fireball and drops the last 5. 4 round combat - fighter takes out 10, wizard 8. Fighter got some special stuff (taking out 3 in two other rounds) and wizard got his fireball. Again, I'm just pulling this out of thin air, but that could be a way for the wizard to do well in combat, but the fighter outshines him. [/QUOTE]
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Fighter design goals . L&L April 30th
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