Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter design goals . L&L April 30th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5897904" data-attributes="member: 996"><p>I think part of the point of 5e is not to pick a direction, but to support many diverse styles.</p><p>How so? </p><p></p><p>I remember the combat as war/sport thread, and I didn't find the implied superiority of one over the other a very compelling idea. </p><p></p><p>I'm sorry, but how are all 4e characters 'machines?' I've had a good time RPing a number of character under the system, and never felt I was running a robot. What exactly are you driving at?</p><p></p><p>I'm not sure how that applies here, though. The fighter described my Mr. Mearls is very much the classic AD&D fighter. A number of numerical 'Bests' in basic combat ability, no out-of-combat ability even alluded to. Even the more over the top stuff is actually pretty AD&D. Mowing through armies? An AD&D fighter could mow through less than 1 HD enemies, making 1 attack per round /per level/. Standing up to a barrage of spells at high level? Very AD&D: high-level fighters had phenomenal saves across the board. About the only change is that it'll supposedly be less dependent on items. That could just be a side effect of the "compressed math" of 5e - perhaps magic weapons and the like will only come in +1, for instance. Missing out on a +1 because you're mowing through an army with a haunch of moose* instead of a +1 greataxe is not a huge deal.</p><p></p><p></p><p>Well, if you can't hit interesting, flavorful, balanced, /and/ "Combat as War," maybe that says something about "Combat as War" as a litmus test for a game. </p><p></p><p>Why is it only a problem for the Fighter, though? The fighter is a straightforward enough archetype, and in fiction and legend often does some very remarkable things. Magic is a lot less consistent in genre, most often being very narrative in nature - wizards provide exposition, plot-enablement, and the occasional deus ex machina; evil sorcerers provide fearsome foes that are overcome in profoundly plot-driven narrative ways - all tropes very much at odds with CaW.</p><p></p><p></p><p> </p><p>* rep to the first one who gets this obscure old-school reference.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5897904, member: 996"] I think part of the point of 5e is not to pick a direction, but to support many diverse styles. How so? I remember the combat as war/sport thread, and I didn't find the implied superiority of one over the other a very compelling idea. I'm sorry, but how are all 4e characters 'machines?' I've had a good time RPing a number of character under the system, and never felt I was running a robot. What exactly are you driving at? I'm not sure how that applies here, though. The fighter described my Mr. Mearls is very much the classic AD&D fighter. A number of numerical 'Bests' in basic combat ability, no out-of-combat ability even alluded to. Even the more over the top stuff is actually pretty AD&D. Mowing through armies? An AD&D fighter could mow through less than 1 HD enemies, making 1 attack per round /per level/. Standing up to a barrage of spells at high level? Very AD&D: high-level fighters had phenomenal saves across the board. About the only change is that it'll supposedly be less dependent on items. That could just be a side effect of the "compressed math" of 5e - perhaps magic weapons and the like will only come in +1, for instance. Missing out on a +1 because you're mowing through an army with a haunch of moose* instead of a +1 greataxe is not a huge deal. Well, if you can't hit interesting, flavorful, balanced, /and/ "Combat as War," maybe that says something about "Combat as War" as a litmus test for a game. Why is it only a problem for the Fighter, though? The fighter is a straightforward enough archetype, and in fiction and legend often does some very remarkable things. Magic is a lot less consistent in genre, most often being very narrative in nature - wizards provide exposition, plot-enablement, and the occasional deus ex machina; evil sorcerers provide fearsome foes that are overcome in profoundly plot-driven narrative ways - all tropes very much at odds with CaW. * rep to the first one who gets this obscure old-school reference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighter design goals . L&L April 30th
Top