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Fighter design goals . L&L April 30th
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<blockquote data-quote="Daztur" data-source="post: 5897913" data-attributes="member: 55680"><p>Well one of the things that 4ed does to balance wizards is strip out most of their combat as war-friendly abilities (which were pretty out of control in 3.5ed, especially since many of the limitations such as teleport error and system shock rolls for polymorphing had been stripped out). How to put them back in without upsetting game balance is a big challenge but hopefully 5ed will try to tackle it. What they seem to be doing (which may or may not be the best way), is using the three pillars and having the fighters be better at combat (basically CaS) and the wizard be better at exploration (roughly CaW).</p><p></p><p>Perhaps not specifically how I would've done it, but I won't be annoyed if that's how 5ed does it.</p><p></p><p>I'd love 5ed fighters to have out of combat awesome but as long as they're not clumsy (can get acrobatic skills and whatnot and don't have to eat big armor check penalties) and are durable (especially good saves), I'll happily play one.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5897913, member: 55680"] Well one of the things that 4ed does to balance wizards is strip out most of their combat as war-friendly abilities (which were pretty out of control in 3.5ed, especially since many of the limitations such as teleport error and system shock rolls for polymorphing had been stripped out). How to put them back in without upsetting game balance is a big challenge but hopefully 5ed will try to tackle it. What they seem to be doing (which may or may not be the best way), is using the three pillars and having the fighters be better at combat (basically CaS) and the wizard be better at exploration (roughly CaW). Perhaps not specifically how I would've done it, but I won't be annoyed if that's how 5ed does it. I'd love 5ed fighters to have out of combat awesome but as long as they're not clumsy (can get acrobatic skills and whatnot and don't have to eat big armor check penalties) and are durable (especially good saves), I'll happily play one. [/QUOTE]
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Fighter design goals . L&L April 30th
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