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*Pathfinder & Starfinder
Fighter design goals . L&L April 30th
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<blockquote data-quote="mcintma" data-source="post: 5898143" data-attributes="member: 55485"><p>I can see 2 outcomes from what I've read from fighter/wizard design. I base this on [paraphrasing] "fighter will be equal and can shrug off wizard spells at high levels" and statements like "haste etc. will never be as good as mundane fighter attacks" plus the fact that Monte was the Wizard fan, Mearls the Fighter fan, and Monte be gone.</p><p></p><p>1) Wizard is the recognizable unarmored, 'weak', spellbook-dependent, limited-cast (except for say a feat for weak at-will attacks) class from 1e-3e. This means wizard will lag throughout the progression in combat at least, as he'll definitely start behind everyone at 1st; and at high-level, the best he can accomplish is unloading his full complement and having it shrugged off. Meaning the Ftr beats him bloody at close or long range, prepared or not, any level. Wizard is now a utility class that the others keep around for noncombat uses, and can bully at will. High-level wizards in the campaign world are more like sages - respected for their usefulness but hardly feared. i.e. DM: "Behind the row of orcs stands ... the EVIL SAGE!"</p><p></p><p>2) In order to come close to balancing the statements made so far about Ftr, wizard is unrecognizable from the 1e-3e Wiz. He wears armor and has high HP and can stand toe-to-toe with the Ftr in melee. OR he has unlimited spells that are all weaksauce or utility-only (shift a foe 5' on failed save, spoil 1d4 food rations in foe's backpack, +1 to all poison saves for 1 second, open unlocked doors, light torches, etc.) OR some other combo that is a departure from 1e-3e Wiz.</p><p></p><p>And that's fine, many obviously want that. But either option means I'll be sticking to 1e-3e/PF. I daresay the player base will remain very much split.</p></blockquote><p></p>
[QUOTE="mcintma, post: 5898143, member: 55485"] I can see 2 outcomes from what I've read from fighter/wizard design. I base this on [paraphrasing] "fighter will be equal and can shrug off wizard spells at high levels" and statements like "haste etc. will never be as good as mundane fighter attacks" plus the fact that Monte was the Wizard fan, Mearls the Fighter fan, and Monte be gone. 1) Wizard is the recognizable unarmored, 'weak', spellbook-dependent, limited-cast (except for say a feat for weak at-will attacks) class from 1e-3e. This means wizard will lag throughout the progression in combat at least, as he'll definitely start behind everyone at 1st; and at high-level, the best he can accomplish is unloading his full complement and having it shrugged off. Meaning the Ftr beats him bloody at close or long range, prepared or not, any level. Wizard is now a utility class that the others keep around for noncombat uses, and can bully at will. High-level wizards in the campaign world are more like sages - respected for their usefulness but hardly feared. i.e. DM: "Behind the row of orcs stands ... the EVIL SAGE!" 2) In order to come close to balancing the statements made so far about Ftr, wizard is unrecognizable from the 1e-3e Wiz. He wears armor and has high HP and can stand toe-to-toe with the Ftr in melee. OR he has unlimited spells that are all weaksauce or utility-only (shift a foe 5' on failed save, spoil 1d4 food rations in foe's backpack, +1 to all poison saves for 1 second, open unlocked doors, light torches, etc.) OR some other combo that is a departure from 1e-3e Wiz. And that's fine, many obviously want that. But either option means I'll be sticking to 1e-3e/PF. I daresay the player base will remain very much split. [/QUOTE]
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