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Fighter design goals . L&L April 30th
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<blockquote data-quote="Neonchameleon" data-source="post: 5898335" data-attributes="member: 87792"><p>The key thing is that giving people Combat-As-War centric abilities doesn't promote Combat-As-War. What it promotes is "The most dangerous game" - with the effect of the combat as war abilities to be to arm the people with them with night vision goggles, camo-suits, bullet proof body armour, and either assault rifles or sniper rifles. Hunting other people armed with swords or bows and arrows. Yes, you may kid yourselves in a warzone. But unless you're playing Fantasy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing Vietnam against enemies who resemble Tucker's Kobolds and use low cunning and sheer viciousness to make up for a lack of special Combat As War abilities, you are for all practical purposes just playing a particularly vicious version of Combat As Sport.</p><p> </p><p>If you want Combat as War, the agregate enemies need to be massively more powerful than the PCs to the point PCs need to fight asymmetrically. And giving the PCs force multipliers (as Combat as War spells are) takes the threat out of the supposed superiority - you can almost always be sure of superior force at the given point. So for a good CaW experience, take most of the CaW toys away or they themselves will turn war into a sport.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5898335, member: 87792"] The key thing is that giving people Combat-As-War centric abilities doesn't promote Combat-As-War. What it promotes is "The most dangerous game" - with the effect of the combat as war abilities to be to arm the people with them with night vision goggles, camo-suits, bullet proof body armour, and either assault rifles or sniper rifles. Hunting other people armed with swords or bows and arrows. Yes, you may kid yourselves in a warzone. But unless you're playing Fantasy :):):):)ing Vietnam against enemies who resemble Tucker's Kobolds and use low cunning and sheer viciousness to make up for a lack of special Combat As War abilities, you are for all practical purposes just playing a particularly vicious version of Combat As Sport. If you want Combat as War, the agregate enemies need to be massively more powerful than the PCs to the point PCs need to fight asymmetrically. And giving the PCs force multipliers (as Combat as War spells are) takes the threat out of the supposed superiority - you can almost always be sure of superior force at the given point. So for a good CaW experience, take most of the CaW toys away or they themselves will turn war into a sport. [/QUOTE]
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