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Fighter Encounter 1 - Rain of Blows
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<blockquote data-quote="eamon" data-source="post: 4483410" data-attributes="member: 51942"><p>(I'm proposing an analysis just to get a feel. it's not complete by all means, and in error since it disregards critical hits, but it's enough to get a feel for the matter):</p><p></p><p>Let's say your flail has a 10/20 chance of hitting opponents.</p><p>with 18 strength it deals 1d10+4 damage, or D=9.5 per hit.</p><p></p><p>Then, if you meet the prerequisites, you'll deal 0.5*D + 0.5 *D + 0.5*0.5*D + 0.5*0.5*D = 1.5*D damage on average.</p><p></p><p>To compare, your axe-wielding alter ego will hit 12/20 times. He'll deal 0.6*D*M damage, where M is the number of monsters. If he's surrounded by two monster's, he'll deal slightly less damage, when surrounded by three, slightly more. On the other hand, he'll probably have better other capabilities since he didn't need to invest as heavily in Dex. He'll also be multi-marking all enemies, whereas the rain of blows user has only a 75% chance of marking two enemies, and only a 25% chance of marking 3, and he can never mark more than three enemies.</p><p></p><p>As levels rise, the attack bonus provided by sweeping blow rises further. If an enemy is harder to hit, sweeping blow rises further. On the other hand, if you're only attacking 1 or 2 enemies, or enemies have a very low AC, rain of blows becomes more attractive. Rain of blows is better vs. solo's (because of AC issues, not always by as much as you might hope), but worse vs. minions (which die on the first hit, and so might deny you your second primary attack).</p><p></p><p>All in all, sounds balanced to me!</p></blockquote><p></p>
[QUOTE="eamon, post: 4483410, member: 51942"] (I'm proposing an analysis just to get a feel. it's not complete by all means, and in error since it disregards critical hits, but it's enough to get a feel for the matter): Let's say your flail has a 10/20 chance of hitting opponents. with 18 strength it deals 1d10+4 damage, or D=9.5 per hit. Then, if you meet the prerequisites, you'll deal 0.5*D + 0.5 *D + 0.5*0.5*D + 0.5*0.5*D = 1.5*D damage on average. To compare, your axe-wielding alter ego will hit 12/20 times. He'll deal 0.6*D*M damage, where M is the number of monsters. If he's surrounded by two monster's, he'll deal slightly less damage, when surrounded by three, slightly more. On the other hand, he'll probably have better other capabilities since he didn't need to invest as heavily in Dex. He'll also be multi-marking all enemies, whereas the rain of blows user has only a 75% chance of marking two enemies, and only a 25% chance of marking 3, and he can never mark more than three enemies. As levels rise, the attack bonus provided by sweeping blow rises further. If an enemy is harder to hit, sweeping blow rises further. On the other hand, if you're only attacking 1 or 2 enemies, or enemies have a very low AC, rain of blows becomes more attractive. Rain of blows is better vs. solo's (because of AC issues, not always by as much as you might hope), but worse vs. minions (which die on the first hit, and so might deny you your second primary attack). All in all, sounds balanced to me! [/QUOTE]
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Fighter Encounter 1 - Rain of Blows
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