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Fighter Feat Suggestion
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<blockquote data-quote="Gaiden" data-source="post: 467231" data-attributes="member: 103"><p>Elder-Basilisk,</p><p></p><p>I really like your analysis. The close quarters combat part really highlights the importance of offense over defense. In general, I have to agree with you that offense is usually better than defense. Also, Dodge is a relatively weak feat because it only gives +1 and only vs. 1 enemy. Also, the armor focus as I pointed out is a moot issue because OA and Rokugan stuff is not allowed. Also, AC is always better gained through spells then anything else. If the half orc can get a cleric to get shielf of faith cast on him with perhaps a protection and prayer spell, the character is much better off than with just the feat. Is the feat AND those spells better than those spells and a different feat - I think you make a good case that that is not the case.</p><p></p><p>I have to also admit that I am also a bit biased because I love the dodge/mobility/spring attack chain. I guess it depends on what you like. I think out of:</p><p></p><p>Dodge</p><p>Mobility</p><p>Improved Bull Rush</p><p>Sunder</p><p>Improved Sunder</p><p>Close Quarters Combat</p><p>Combat Reflexes</p><p>Expert Tactician</p><p>Great Cleave</p><p>Extra Rage</p><p>Iron Will</p><p></p><p></p><p>All make decent feat choices and it really depends on the style of game and the style of character. For example, Dodge, Mobility and Improved Bull Rush don't make good choices for a character who is not focused on teamwork. Great Cleave and Close Quarters Combat are completely DM-dependent. For defensive feats, Iron Will may be the best choice. I guess the player simply has to choose which feats he wants.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 467231, member: 103"] Elder-Basilisk, I really like your analysis. The close quarters combat part really highlights the importance of offense over defense. In general, I have to agree with you that offense is usually better than defense. Also, Dodge is a relatively weak feat because it only gives +1 and only vs. 1 enemy. Also, the armor focus as I pointed out is a moot issue because OA and Rokugan stuff is not allowed. Also, AC is always better gained through spells then anything else. If the half orc can get a cleric to get shielf of faith cast on him with perhaps a protection and prayer spell, the character is much better off than with just the feat. Is the feat AND those spells better than those spells and a different feat - I think you make a good case that that is not the case. I have to also admit that I am also a bit biased because I love the dodge/mobility/spring attack chain. I guess it depends on what you like. I think out of: Dodge Mobility Improved Bull Rush Sunder Improved Sunder Close Quarters Combat Combat Reflexes Expert Tactician Great Cleave Extra Rage Iron Will All make decent feat choices and it really depends on the style of game and the style of character. For example, Dodge, Mobility and Improved Bull Rush don't make good choices for a character who is not focused on teamwork. Great Cleave and Close Quarters Combat are completely DM-dependent. For defensive feats, Iron Will may be the best choice. I guess the player simply has to choose which feats he wants. [/QUOTE]
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