Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter: Gladiator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bedir than" data-source="post: 6783019" data-attributes="member: 6789971"><p>On Ferro Necari I would have the language be a bit more consistent with other PHB features. Instead of double damage use either gain additional damage dice or my preferred "the Gladiator can opt to score a critical hit if their opponent is " I would also be tempted to say this feature gains additional uses at higher levels. Stacking the increased damage with a single turn of disadvantage seems like something that should come on at a later level. I think it fits as the 10th level ability.</p><p></p><p>I like the way many of these features stack and combo, but the Sine Remissione as written can lead to dozens of opportunity attacks (or at least more than the 1 that is typical in the game).</p><p></p><p>My attempted rewrite at 10th level would be something like</p><p></p><p>10th level - Sine Remissione - the Gladiator gains an extra use of Ferro Necari. On a use of Ferro Necari opponents within 30 feet can only attack the Gladiator with disadvantage. The Gladiator is able to use a reaction to make an opportunity attack even against an opponent using the Disengage action.</p><p>Essentially this makes it an Improved Ferro Necari, that keeps mechanically forces a fight until the end. It would no longer stack with the 15th level ability, but I feel that the 15th level ability has a decent power fit.</p><p></p><p>I adore Rudis. It's a kind of "pick on someone your own size" which feels powerful.</p><p></p><p>I only would change a single thing on Morituri te Salutant and that's to replace "all allies" a number of allies equal to your Charisma modifier plus Fighter level. In most cases this would be an entire party, but it shouldn't always be the entire party. Plus it's another reminder that a Gladiator build should have CHA as its highest of the mental attributes.</p></blockquote><p></p>
[QUOTE="bedir than, post: 6783019, member: 6789971"] On Ferro Necari I would have the language be a bit more consistent with other PHB features. Instead of double damage use either gain additional damage dice or my preferred "the Gladiator can opt to score a critical hit if their opponent is " I would also be tempted to say this feature gains additional uses at higher levels. Stacking the increased damage with a single turn of disadvantage seems like something that should come on at a later level. I think it fits as the 10th level ability. I like the way many of these features stack and combo, but the Sine Remissione as written can lead to dozens of opportunity attacks (or at least more than the 1 that is typical in the game). My attempted rewrite at 10th level would be something like 10th level - Sine Remissione - the Gladiator gains an extra use of Ferro Necari. On a use of Ferro Necari opponents within 30 feet can only attack the Gladiator with disadvantage. The Gladiator is able to use a reaction to make an opportunity attack even against an opponent using the Disengage action. Essentially this makes it an Improved Ferro Necari, that keeps mechanically forces a fight until the end. It would no longer stack with the 15th level ability, but I feel that the 15th level ability has a decent power fit. I adore Rudis. It's a kind of "pick on someone your own size" which feels powerful. I only would change a single thing on Morituri te Salutant and that's to replace "all allies" a number of allies equal to your Charisma modifier plus Fighter level. In most cases this would be an entire party, but it shouldn't always be the entire party. Plus it's another reminder that a Gladiator build should have CHA as its highest of the mental attributes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter: Gladiator
Top